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In this article, we list your Affliction Warlock (WoW 4.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Affliction Warlock will face you with. The other articles of our Affliction Warlock guide can be accessed from the table of contents on the left. 1. Basic Single Target Rotation↑topThe single target rotation for Affliction Warlocks is based on a priority system. This priority is different if the boss' health is between 100%-25% or under 25%. Below, we provide you with both priorities. Keep in mind that the priorities are slightly different if you have the 4-Part Tier 13 Set Bonus, in which case we suggest that you read this section. 1.1. 100% to 25% HealthMake sure to apply
1.2. Below 25% HealthWhen your target is at or below 25% health,
Occasionally, you may have to cast 2. Basic Multiple Target Rotation↑topThe multiple target rotation depends on how many enemies you are facing and how long these enemies will live. Use the following guidelines, but do not hesitate to adapt your playstyle to your particular situations. 2.1. Persistent EnemiesIf your enemies will live for a longer period of time, then make use of the following guidelines: 2.1.1. Against 2 TargetsYou should keep your DoTs up on both targets. Because In order to maintain After your DoTs are up, you should continue with the rest of your
rotation. Note that it is beneficial to use 2.1.2. Against 3 or More Targets
You should cast 2.2. Short-lasting EnemiesIf the targets you must AoE will live for such a short amount of time that
applying your DoTs to them is not worth it (10 seconds or less), then simply
spam 3. Minion↑topFor both single target and AoE DPS, your best choice is to use a Felhunter. 4. Armor↑topYou should use 5. Dark Intent↑topDeciding who to cast In a subsequent Dark Intent section, we provide you with rankings of different classes and specs that should enable you to make the best decision regarding Dark Intent. 6. Cooldowns↑topAs an Affliction Warlock, you only have 2 DPS cooldowns. You should use them as we describe below. 6.1. Demon Soul
Essentially, you should use this ability on cooldown, making sure that it is
used as many times as possible during the encounter. It is best to use Demon
Soul at the same time as It is important to note that the damage buff from Demon Soul only comes into
effect after your DoTs have been reapplied, so try to use Demon Soul just as
your DoTs are about to expire. This is not needed when the boss is under 25%,
as your DoTs that are refreshed by 6.2. Doomguard/InfernalFor most situations, summoning a Doomguard is your best choice.
In case you are faced with a large number of enemies that you wish to use
extra burst on, you should use
This makes the ideal time to use your Doomguard/Infernal when you have as many of the following buffs as possible:
This generally makes the best time to use your Doomguard/Infernal at the start of the fight, unless a burn phase at another time requires that you delay it until then. 7. Optional Read: Mastering Your Affliction Warlock↑topOverall, playing an Affliction Warlock is not difficult, and following the priorities listed above will yield excellent results. Despite this, there are a few concepts that we feel require a bit of additional explanation for you to fully understand your class. 7.1. Single Target Rotation in DetailTo best understand how to put into practice the priority we give at the start of this page, we will detail a few concepts. 7.1.1. Refreshing Your DoTsAs an Affliction Warlock, a great part of your DPS comes from your 3
DoTs ( DoTs benefit from your statistics at the time when the DoT was cast. This means that the DoT will take into account your haste, spellpower, etc. at the time when you cast the DoT, and it will not be affected by any change in your stats while the DoT is running. While this does, in theory, mean that you should try to apply your DoTs when you benefit from various procs, it is a DPS loss to refresh your DoTs simply because you had a trinket proc or you used a Volcanic Potion. Instead, you should refresh your DoTs right before they expire. This
will ensure that you maintain 100% uptime and that no ticks of your DoTs are
wasted (as is the case when you refresh a DoT while it still had a long
duration, when the existing ticks will be overwritten). The only DoT you
should refresh after it has fully expired is 7.1.2. Opening RotationIn general, you should make use of the spell priority we list at the start of the page. However, just as the fight starts, you will wish to cast your spells in a specific order, listed (and briefly explained) below:
7.1.3. Execution PhaseWhen the target's health goes below 25%, Therefore, when the target is below 25% health, your rotation essentially becomes:
Since Additionally, if no one else is providing the 7.1.4. Shadowflame
In most encounters, it should be relatively easy to stay in melee range, so you should aim at doing this whenever possible. If, however, the fight mechanics require you to be elsewhere, it is not worth moving to melee range just to use Shadowflame. 7.1.5. Rotation with 4-Part Tier 13 Set BonusIf you have the 4-Part Tier 13 Set Bonus, then it is imperative to use In most situations, you should use If you find Soul Burn coming off cooldown when a different use is more
appropriate (such as using it with 7.1.6. Soul ShardsSoul Shards are a type of secondary resource system. You have a maximum of
3 Soul Shards. Outside combat, they are easily regenerated by casting
As an Affliction Warlock, there is only one ability that requires Soul
Shards to cast: The only exception to this rule is when you have the 4-Part Tier 13 Set
Bonus. In this case, any time you cast 7.2. Dark Intent
Note that, if two Warlocks exchange Dark Intent, therefore, is most beneficial when cast on a player who:
If your raid is progressing on an encounter where you are wiping to
overwhelming damage, then you should cast
7.3. CursesAs an Affliction Warlock, you have the possibility of applying one of several curses on the target. You are limited to only having one curse on each target active at any one time. Your choice is between:
None of these curses offers a DPS boost to you. You should only apply a curse if no one else in the raid is able to provide that debuff on the target. Exceptionally, you can make it a habit to always apply
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