In this article, we list the buffs, debuffs and useful abilities
that a Protection Warrior brings to a raid. We also list
equivalent buffs and debuffs that other classes provide.
The other articles of our Protection Warrior guide can be accessed
from the table of contents on the left.
Battle Shout |
+549 Agility and Strength — does not stack with
Horn of Winter,
Roar of Courage, and
Strength of Earth Totem
|
Commanding Shout |
Increases Stamina by 584 — does not stack with
Qiraji Fortitude, Power Word: Fortitude, and
Blood Pact
|
Rallying Cry |
This ability is unique to Warriors and provides 20% extra health to the
Warrior and nearby raid members for 10 seconds. |
Demoralizing Shout |
10% Physical Damage done reduction — does not stack with
Scarlet Fever, Demoralizing Roar,
Demoralizing Roar, Demoralizing Screech,
Vindication, and Curse of Weakness
|
Shattering Throw |
Reduces the armor of the target by 20% (note that this effect stacks
with Sunder Armor) for 10 seconds. It should be used during burn
phases and Heroism/ Bloodlust/ Time Warp.
|
Sunder Armor |
Armor reduction —
does not stack with Faerie Fire, Corrosive Spit,
Tear Armor, and Expose Armor
|
Thunder Clap |
20% Attack Speed reduction — does not stack with
Frost Fever, Infected Wounds, Dust Cloud,
Tailspin, Judgements of the Just
Waylay, and Earth Shock
|
Taunt |
Gives you threat equal to whoever is currently on top of
the target's threat table, and forces the target to attack you for 3 seconds.
If you are already at the top of the threat table, then it has no effect
on threat.
|
Challenging Shout |
Forces all enemies within 10 yards to attack you for 6 seconds. Unlike
Taunt, it has no effect on threat. |
Heroic Leap |
Allows you to leap to a target location (within 40 yards), dealing a
small amount of damage when you land. |
Heroic Throw |
This is your only ranged ability. It deals a small amount of damage,
silences your target (if Gag Order is talent), and
applies a stack of Sunder Armor with the appropriate glyph. Note that it
also resets your swing timer, so it should not be used unless you cannot reach
the target to melee it at the time.
|
Disarm |
Disarms the target for 10 seconds. It is excellent against melee trash
mobs, and in some rare cases works against bosses as well.
|
Pummel |
Interrupts the target's current spell cast. Also silences
the target for 3 seconds, if Gag Order is talent. |
Shield Slam |
Offensive magic dispel |
Charge |
Charge towards an enemy mob, stunning it for a short amount of time and
generating a small amount of rage.
|
Concussion Blow |
Single-target stun |
Piercing Howl |
Enables you to slow all the enemies around you, making it ideal for kiting
(only available if Piercing Howl is talented).
|
Shockwave |
AoE stun |
Intervene |
This is basically a friendly Charge. It moves you to the friendly
player's location, reduces their threat by 10%, causes the next white
attack made against them to be made against you instead, and
reduces the damage that they take by 30% for 6 seconds (thanks
to Safeguard).
|
Victory Rush |
This ability is enabled after dealing a killing blow. It costs no rage,
is instant cast, does not require a melee weapon to be equipped and it
heals you for a large amount of your health. Sadly, there are not a lot of
situations where you can get killing blows during raids. |