5.4.8 guides and etc...
Utolsó módosítás programmer, ekkor: 2014.06.26.
In this article, we list your Survival Hunter (WoW 4.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Survival Hunter will face you with. The other articles of our Survival Hunter guide can be accessed from the table of contents on the left.
1. Basic Single Target Rotation↑top
The single target rotation for a Survival Hunter is based on the following priority system:
2. Basic Multiple Target Rotation↑top
2.1. Less Than 4 Enemies
In this situation, Multi-Shot is not worth using. Use your single-target rotation, and replace Black Arrow with Explosive Trap, assuming that at least two targets will remain in the area affected by your trap. Doing so will give you more overall DPS and will improve your chances of getting Lock and Load procs.
Also, you will achieve more DPS if you use Lock and Load procs by:
2.1.1. 4 or More Enemies
Abandon your single-target rotation and use this priority list:
3. Cooldown Usage↑top
What you want is to make sure you use them as many times as possible during the encounter (so do not delay to the point where you lose a use). Other than that, try to use them:
You should always have an Aspect active. As a Survival Hunter, you should always be using Aspect of the Hawk.
Should your raid require Nature Resistance while lacking another source for it (a Shaman totem), you should use Aspect of the Wild.
When you have to move for extensive amounts of time, consider using Aspect of the Fox, which will allow you to use some of your abilities with a cast time while moving.
A hunter's aspect will persist until removed by the hunter or until the hunter's death. Aspects can be changed in combat, but they cannot be changed while a cast is in progress. It is worth mentioning also that hunter aspects are on a different global cooldown, only affected by each other.
5. Optional Read: Mastering Your Survival Hunter↑top
While the rotations we gave in the previous sections will yield very good results, there are many things you should be aware of, in order to play your Survival Hunter to its full potential. You will need to understand all the subtleties, pertaining to your abilities, rotations, and cooldown usage, that we present below.
Hunters and their pets use a unique resource, called focus. Focus works in much the same way as other class resources, like rage and energy, in the sense that some abilities grant focus, while others cost focus in order to be used.
A Survival Hunter's focus has a maximum capacity of 100, and regenerates at an innate rate of 6 focus per second. This rate is increased by Haste Rating. In addition to this, certain abilities such as Steady Shot and Cobra Shot also grant focus.
Most of the abilities in the hunter rotation cost focus to use, and some talents decrease the focus costs, or offer other ways to gain additional focus.
Hunter pet focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.
As a general rule, you should aim to always have enough focus to cast your shots, but also to never have 100 focus (as any extra focus you generate would then go to waste).
5.2. Auto-shots and Special Shots
Hunters do the majority of their damage through the use of shots. The rest of the damage is made up of pet damage and DoT damage.
Auto Shot is the default Hunter attack, which works similarly to melee classes' auto attacks or "white swings". It is affected by your Ranged Attack Speed, and it continues to work while moving.
The other hunter shots are of all varieties: instant cast or with a cast time, costing focus or granting focus and some are utility shots which cost no focus and deal no damage.
5.3. Abilities in Detail
This section presents all the abilities you will use as part of your single target and multi-target rotation.
5.4. Single Target Priority Subtleties
We remind you of the priority list that we presented earlier in this article for Survival Hunters, as the rest of this section is based on it:
You should apply Hunter's Mark on the target before the pull (ideally) or right as combat begins or the target becomes available. Once that is done, you should apply Serpent Sting. Your Serpent Sting will, under most circumstances, remain on the target for the rest of the fight, as it will be refreshed by all of your Cobra Shots. In addition to the damage that it deals, Serpent Sting also allows you to benefit from the 10% increased damage granted by Noxious Stings.
You should then make sure that neither Explosive Shot nor Black Arrow are ever delayed from being used on cooldown. This means not only that you should not prioritise a different cast over them, but also that you should ensure to keep enough focus in reserve to be able to cast them.
In between Explosive Shots, you should have no difficulty in firing off three Cobra Shots. Every so often, you should replace one of the three Cobra Shots with a Black Arrow, as it becomes available. When the boss is under 20% health, you should replace Cobra Shots in order to cast Kill Shot.
5.4.1. Dumping Focus
Your only means of dumping excess focus (thus preventing capping your focus at 100, which means wasting focus) is Arcane Shot. The cost of an Arcane Shot is 25 focus (22 with Efficiency), and these should be cast only so that you do not cap your focus. There is no need (and it is indeed detrimental) to deplete your focus pool by casting several Arcane Shots at a time, if that causes you to delay Explosive Shot or Black Arrow even for an instant.
5.4.2. Sniper Training
Because Sniper Training offers a 6% increase to Cobra Shot damage, you will want to remain stationary for at least 6 seconds at a time, every 15 seconds, for the entire duration of the encounter, or as much of it as possible. In high movement fights this may prove slightly more challenging, but with a small amount of practice it should be attainable.
5.4.3. Lock and Load Procs
Whenever you deal periodic damage with Black Arrow or Explosive Trap, you have a 12% chance to trigger a Lock and Load proc, which causes your next two Explosive Shots to cost no focus and trigger no cooldown, in other words allowing you to cast three Explosive Shots in a row.
The best way to handle Lock and Load procs is to cast your Explosive Shots one after the other, with a very small break in between them (you should wait 0.1 seconds after the global cooldown of the previous Explosive Shot has finished). The reason for waiting this small amount of time is so that none of the ticks from Explosive Shot are wasted by being overwritten by the next shot. Your handling of Lock and Load procs should, therefore, be:
If you are low on focus, however, you can weave in Cobra Shots between your explosive shots, like this:
When the boss is under 20%, you should also weave in Kill Shot between your Explosive Shots.
5.5. Tips for AoE DPS on 4 Enemies or More
If the enemies are going to remain in the same general area, and are going to be alive for a sufficient amount of time (10 or more seconds), you can place an Explosive Trap as well, through use of Trap Launcher.