Available!
5.4.8 guides and etc...
Click here.
|
Utolsó módosítás programmer, ekkor: 2014.06.26.
In this article, we list the buffs, debuffs and useful abilities
that a Survival Hunter brings to a raid in WoW 4.3. We also list
equivalent buffs and debuffs that other classes provide.
The other articles of our Survival Hunter guide can be accessed
from the table of contents on the left.
1. Hunter↑top
Aspect of the Cheetah |
Increases your movement speed by 30% — generally not advised during
combat because of the negative dazing effect |
Aspect of the Fox |
Enables you to shoot while moving (very situational) |
Aspect of the Hawk |
Increases your ranged Attack Power by 2700 (and by an additional
30% if One with Nature is talented) |
Aspect of the Pack |
Increases the movement speed of nearby raid members by 30% —
useful for speeding up your raid after a wipe, but generally not
advised during combat because of the negative dazing effect |
Aspect of the Wild |
Increases the Nature Resistance of your fellow raid members —
does not stack with Healing Stream Totem (combined with
Glyph of Healing Stream Totem) and Elemental Resistance Totem |
Hunting Party |
Increases ranged and melee Attack Speed of all raid or party
members by 10% — does not stack with Improved Icy Talons and
Windfury Totem |
Widow Venom |
Reduces healing by 25% — does not stack with
Monstrous Bite, Permafrost, Improved Mind Blast,
Wound Poison, Furious Attacks, Mortal Strike, and
Legion Strike
|
Concussive Shot |
Slows the target by 50% for 6 seconds. Does not work on raid bosses. Has
a 5 second cooldown, no focus cost and it is instant cast. |
Distracting Shot |
Forces the target to attack you for 6 seconds. Has an 8 second cooldown,
no focus cost and is an instant cast. This ability does not affect the threat
table of the mob, and after its effect wears off, the mob will return to its
normal top-aggro target. |
Misdirection |
This ability is cast on a raid member, and applies a buff to yourself
that lasts for 20 seconds. Any attacks made during this time will replace
this buff with another, 4 second long buff during which all threat generated
by you will be redirected to the raid member who you cast Misdirection on.
After 30 seconds, the threat redirection fades. It has a 30 second cooldown,
no focus cost and it is instant cast. |
Tranquilizing Shot |
Removes one enrage effect and one magic effect from an enemy target.
Has no cooldown, costs 20 focus and is instant cast. |
Trap Launcher |
Allows you to place any of your traps at a ranged location of your
choice, up to 40 yards away. |
Deterrence |
This ability grants you full immunity from melee and ranged attacks as
well as spells cast at you for its duration. It does not work to mitigate
damage from DoTs and some AoE spells are also not prevented by it. While
active, you are unable to perform any attacks. It has a two minute (1 minute
and 50 seconds with Glyph of Deterrence) cooldown, no focus cost and
it is instant cast. |
Disengage |
This ability causes you to leap backwards through the air, ideally away
from danger. It is a very useful movement tool. You can use it to travel in
any direction simply by turning your character in the opposite direction of
the one you wish to travel in. It has a 25 second (16 second with
Glyph of Disengage and Survival Tactics) cooldown, no focus cost
and it is instant cast. |
Feign Death |
This ability will reset your threat on all mobs that you are currently in
combat with. If no one else is present on the mob's aggro table, then the mob
will despawn. It has a low chance of being resisted and thus failing. It has
a 30 second (25 with Glyph of Feign Death) cooldown, has no focus cost and
is an instant cast. |
|
Increases the critical strike chance of all party and raid members by 5% —
does not stack with Leader of the Pack, Terrifying Roar,
Honor Among Thieves, Elemental Oath,
and Rampage |
|
Increases Strength and Agility by 549 for all party and raid members
— does not stack with Horn of Winter,
Strength of Earth Totem, and Battle Shout
|
|
12% Armor reduction — does not stack with
Faerie Fire, Tear Armor, Expose Armor, and
Sunder Armor |
|
10% Physical Damage done reduction — does not stack with
Scarlet Fever, Demoralizing Roar,
Demoralizing Screech, Vindication,
Demoralizing Shout, and Curse of Weakness |
|
10% Physical Damage done reduction — does not stack with
Scarlet Fever, Demoralizing Roar,
Demoralizing Roar, Vindication,
Demoralizing Shout, and
Curse of Weakness
|
|
Attack speed reduction — does not stack with
Frost Fever, Infected Wounds,
Tailspin, Judgements of the Just,
Waylay, Earth Shock, and Thunder Clap
|
|
Increased spell damage taken — does not stack with
Ebon Plaguebringer, Earth and Moon,
Lightning Breath, Master Poisoner, and
Curse of the Elements
|
- Gore
- Boars (Tenacity)
|
Bleed damage — does not stack with Mangle
Stampede, Tendon Rip, Hemorrhage, and
Blood Frenzy
|
|
Increased spell damage taken — does not stack with
Ebon Plaguebringer, Earth and Moon, Fire Breath,
Master Poisoner, and Curse of the Elements
|
|
Increases physical damage taken by 4% — does not stack with
Brittle Bones, Acid Spit, Savage Combat, and
Blood Frenzy
|
|
Slows casting speed by 30% — does not stack with
Necrotic Strike, Lava Breath, Slow,
Mind-numbing Poison, and Curse of Tongues
|
|
Attack speed reduction — does not stack with Frost Fever,
Infected Wounds, Dust Cloud, Judgements of the Just,
Waylay, Earth Shock, and Thunder Clap
|
|
12% Armor reduction — does not stack with Faerie Fire,
Corrosive Spit, Expose Armor, and Sunder Armor |
|
Bleed damage — does not stack with Mangle,
Gore, Stampede, Hemorrhage, and
Blood Frenzy
|
|
AoE attack |
|
Interrupt |
- Snatch
- Birds of Prey (Cunning)
|
Disarm |
|