Available! 5.4.8 guides and etc... Click here. Contents |
Utolsó módosítás programmer, ekkor: 2014.06.27.
In this article, we list your Restoration Shaman (WoW 4.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Restoration Shaman will face you with. The other articles of our Restoration Shaman guide can be accessed from the table of contents on the left. 1. Basic Rotation↑topHealing is in great part based on your ability to react to the damage that the raid takes, and as such there is no set rotation. Rather, you must understand what spells are best suited to the different situations that can occur during a raid encounter.
1.1. Additional Actions To Perform
2. Cooldown Usage↑topAs a Restoration Shaman, you have a total of 5 cooldowns, of which only Nature's Swiftness and Spirit Link Totem are actual healing cooldowns:
3. Self Buffs and Totems↑topThere are two self-buffs that you should always have up:
As a Shaman, you can provide your raid with various buffs from your totems. As other classes can provide buffs equivalent to those of your totems, you should discuss with your fellow raid members and your raid leader before deciding on which totems you will use. By default, use the following: 4. Optional Read: Mastering Your Restoration Shaman↑topRestoration Shamans are a sort of hybrid healing class. They shine when they have to combine single-target healing and raid healing, thanks to the way their single-target heals interact with their AoE heals, and vice versa. Therefore, it is important to understand the various mechanics of your heals and how they work together. This way, you will know how to efficiently combine your single-target and raid healing capabilities. 4.1. Procs and Mechanics4.2. Mastery: Deep HealingDeep Healing is your Mastery as a Restoration Shaman. It causes your heals to be more powerful on low health targets. Your mastery heavily influences the way you play a Restoration Shaman.
As we will see in the following sections, you have smart healing mechanics, such as Chain Heal and Ancestral Awakening, that always heal the players that are lowest on health. These heals benefit from your mastery and contribute to making it very desirable, as we will see in the Statistics article. 4.2.1. Riptide and Chain HealRiptide and Chain Heal have an important synergy. Whenever you cast Chain Heal on a target on which you have an active Riptide, it will cause your Riptide to be consumed (i.e. removed from the target) and will cause your Chain Heal to be 25% more powerful. Ideally, you should use Chain Heal on targets with a Riptide that is about to expire, so that as few ticks as possible are wasted when Chain Heal removes Riptide from the target. See our Addons article for addons to track Riptide on multiple targets. Note that Chain Heal is a smart heal. It will always try to jump to the player in range (12.5 yards) with the lowest health. 4.2.2. Tidal WavesRiptide and Chain Heal both trigger Tidal Waves, thanks to the Tidal Waves talent. This is a very important mechanic for a Restoration Shaman, especially for single-target healing. Every time you use Riptide or Chain Heal, you get the Tidal Waves buff. The buff lasts for 15 seconds and has two charges. Each charge enables you to cast Healing Wave or Greater Healing Wave 30% faster. Tidal Waves also buffs your Healing Surge spell; this can be useful when the buff is up and you need to use Healing Surge for an emergency. If you are focusing on single-target healing, keeping a good uptime on Tidal Waves (with Riptide) is important as it makes it easier to react to damage (since your main spells are cast faster). If you are focusing on raid healing, Tidal Waves is less of a concern, as you will cast Healing Wave, Greater Healing Wave, and Healing Surge less often. Moreover, your frequent casts of Chain Heal will enable you to keep a high uptime on Tidal Waves without really focusing on it. 4.2.3. EarthlivingThe Earthliving effect is triggered by any of your heals, thanks the Earthliving Weapon buff on your weapon. This effect has no internal cooldown, meaning that it will sometimes be refreshed to its original duration. It can also proc on different players at the same time. The Blessing of the Eternals talent grants you an increased chance to proc the effect on players under 35% health. Note that all your heals, with the exception of the HoT component of Riptide, can proc Earthliving. You have no real control over Earthliving, as it randomly procs. However, when the raid is stacked, using Healing Rain will give you a good chance to have Earthliving up on almost every raid member. 4.2.4. Earth ShieldEarth Shield places a 9-charge shield on a friendly player. You can only have one Earth Shield active at a time and only one Earth Shield can be active on the same target at a time. Every time a shielded player takes damage, the shield will heal them for a small amount, losing a charge in the process. Earth Shield is improved by Glyph of Earth Shield, Nature's Blessing, and Improved Shields. Even though Earth Shield is tailored for tank healing, you should still have it up when raid healing. In the latter case, simply choose a target that will take constant damage (usually the tank, if no other Restoration Shaman is shielding them). Casting Earth Shield on a target already shielded by another Restoration Shaman will cancel the previous shield and create a new one with 9 charges. Therefore, discuss with other Restoration Shamans in your raid to decide who will cast Earth Shield on whom. 4.2.5. Focused InsightIf you have talented Focused Insight, then you should always use a shock spell before casting Healing Rain, as this will greatly increase its healing. As a shock spell, you should always use Flame Shock, as it deals the most damage. It is also less expensive to cast than Earth Shock and Frost Shock, your other shock spells. Note that you should not worry about your shock spell missing. Even if it does, you will still get the Focused Insight buff. Therefore, it is unnecessary to invest talent points in Elemental Precision for the sole purpose of never missing with your shock spells. While Healing Rain is the healing spell that benefits the most from Focused Insight (because it heals for so much), it is possible to use Focused Insight with other healing spells (such as Greater Healing Wave) in anticipation of a damage spike. You can also use it with Riptide in order to leave a strong HoT on a player before a period of downtime. 4.2.6. Ancestral AwakeningIf you have talented Ancestral Awakening, then each time you critically heal with a single-target spell, you instantly heal the lowest health player within 40 yards for 30% of the amount healed. Single-target healing spells are: Healing Wave, Greater Healing Wave, Healing Surge, Riptide, and Unleash Elements. Ancestral Awakening is close to mandatory in 10-man raiding. In 25-man raiding, you will cast fewer single-target heals and the mechanic loses its appeal. Even so, we believe that it remains very valuable, for it is a smart heal and will rarely overheal. 4.3. Mana ManagementAs with all healing classes, you will need to carefully choose your spells so that you avoid overhealing your fellow raid members, thus wasting your mana. Other than that, you can make use of two mechanics to improve your mana management. 4.3.1. Telluric Currents and Lightning BoltIf you have talented Telluric Currents, you will be able to regenerate your mana by dealing damage with Lightning Bolt. The idea is usually to have enough mana to keep Healing Rain up. Since you get more chances to use Healing Rain in 25-man raids, this optional play style is usually more beneficial in 25-man raiding than it is in 10-man raiding (though Greater Healing Wave is very costly and will also benefit from Telluric Currents). In a fight with adds, try to damage the adds and not the boss, as your chance to miss will be lower on the adds. For fights where you can only attack the boss, you can invest points in Elemental Precision to prevent Lightning Bolt from missing. 4.3.2. Unleash Weapons and Direct HealsUnleash Elements provides you with Unleash Life, a temporary buff. This buff increases the efficiency of your next direct heal (everything besides Healing Rain and jumps of Chain Heal). Using Unleash Elements does not increase your healing throughput. Indeed, the increased efficiency of your next direct heal does not make up for having wasted a global cooldown casting Unleash Elements. You should usually use Unleash Elements with mana management in mind. The only spell with which it is worth combining is Greater Healing Wave. Indeed, casting Unleash Elements followed by Greater Healing Wave costs you 22% more mana than casting Greater Healing Wave alone, but it does enable you to do 30% more healing. Therefore, when Greater Healing Wave is cast with Unleash Life active, you will heal in a more mana efficient manner. You can sometimes use Unleash Elements with Riptide, in case you will not be able to heal for a given period of time and want to leave a strong HoT on a player. Note that Focused Insight could also be used with mana management in mind, but it is slightly less mana efficient than Unleash Elements. With Earthliving Weapon, Unleash Elements also heals your target, whereas the spell shock you use for Focused Insight does not. 4.4. Play Style Differences Between 10-man and 25-manThe main difference between 10-man and 25-man is that you will cast Chain Heal and Healing Rain a lot more in 25-man. In 10-man, there are less potential targets to heal, so the efficiency of Chain Heal and Healing Rain is reduced and you will find yourself casting more single-target heals. Ancestral Awakening only procs from your single-target heals, so it has a higher chance to proc in 10-man than in 25-man, because you will cast more single-target heals. That said, we still believe that Ancestral Awakening is a very useful talent in 25-man because its heals are smart heals, so even if it procs less often, it will still be very valuable when it does proc. In 25-man, your frequent casts of Healing Rain make Telluric Currents more interesting than in 10-man. Also, you can more easily interrupt your healing to cast Lightning Bolt, since there are 3, 4, or 5 other healers that will continue healing during your break. In 10-man, especially if you are 2-healing fights, it is much more difficult to find a proper timing for your casts of Lightning Bolt. 4.5. Tier BonusesYour Tier 12 4-piece Bonus causes Chain Heal to no longer consume your Riptide HoT on the primary target. This means that you will no longer prioritise targets with only a few seconds remaining on Riptide for your Chain Heal's primary target. You Tier 13 4-piece Bonus causes your Spiritwalker's Grace spell to become a healing cooldown. Indeed, you gain 30% haste while it is active. Therefore, you should now cast Spiritwalker's Grace on cooldown and avoid stacking it with Bloodlust, Heroism, or Time Warp. |