Utolsó módosítás programmer, ekkor: 2014.06.27.
In this article, we list your Restoration Shaman (WoW 4.3) core abilities and how they should
be used together (rotation). We also explain when to use your various
cooldowns. Then, we go deeper and present all the subtleties that playing
a Restoration Shaman will face you with.
The other articles of our Restoration Shaman guide can be accessed
from the table of contents on the left.
1. Basic Rotation↑top
Healing is in great part based on your ability to react to the damage that
the raid takes, and as such there is no set rotation. Rather, you must understand
what spells are best suited to the different situations that can occur during a raid
encounter.
- Low to moderate damage (raid or tank)
- Keep
Riptide up on as many players as possible (including the tank).
- It provides you with the
Tidal Waves buff and does significant healing over time.
- Make extensive use of
Healing Wave to heal without spending much mana.
- Moderate to high tank or single-target damage
- Moderate to high raid damage
- Keep
Riptide up on as many players as possible (including the tank).
- Start using
Chain Heal.
- Chain Heal should preferentially be used on targets with an active
Riptide
that is about to expire.
- If there is no player with an active
Riptide, then you can cast
Chain Heal anyway or do surgical heals with
Greater Healing Wave or
Healing Wave.
- High sustained tank or single-target damage
- Keep
Riptide up on as many players as possible (including the tank).
- Make extensive use of
Greater Healing Wave.
- Forsake
Healing Wave, as its low throughput will cause you to
fall behind in healing.
- High sustained raid damage
- Keep
Healing Rain up.
- Keep
Riptide up on as many players as possible (including the tank).
- Make extensive use of
Chain Heal.
- Prefer casting Chain Heal on players with
Riptide active, for increased effect.
- Emergency situations
- Use
Healing Surge, but only if you feel that the target will die
before you have a chance to complete a
Greater Healing Wave cast on them.
- Healing with
Healing Surge will drain your mana very quickly
and should not be used lightly.
1.1. Additional Actions To Perform
- You should always have
Earth Shield up on the current tank (or another
target that is likely to take damage, if another Restoration Shaman is already
shielding the tank).
- Your
Water Shield, which should always be up, will often drop due to you
taking damage. You will need to refresh it.
- If you have talented
Telluric Currents, then you should cast
Lightning Bolt on the boss or an add whenever you can, in order to regain
mana.
- When you want to increase the mana efficiency of one of your direct heals,
cast it after casting
Unleash Elements.
2. Cooldown Usage↑top
As a Restoration Shaman, you have a total of 5 cooldowns, of which only
Nature's Swiftness and
Spirit Link Totem are actual healing cooldowns:
Nature's Swiftness should generally be combined with
Greater Healing Wave
to create a powerful emergency heal (see our Macro article).
Spirit Link Totem is a very powerful healing cooldown that will ensure that regardless
of the damage that they take, everyone in range will remain at the same health.
The effect of this totem is not considered a heal by the game engine, so you can use it
to bypass fight mechanics that considerably reduce healing.
Spiritwalker's Grace should be used when you need to move and heal
at the same time. If you have talented
Telluric Currents, you can also
use it to cast
Lightning Bolt during periods of movement where there is no damage
to heal.
Mana Tide Totem is the most powerful raid-wide mana regeneration ability in
the game. You will generally use it when instructed to do so.
Heroism is a powerful raid-wide haste cooldown and you will generally use it
when instructed to do so.
3. Self Buffs and Totems↑top
There are two self-buffs that you should always have up:
As a Shaman, you can provide your raid with various buffs from your totems.
As other classes can provide buffs equivalent to those of your totems, you
should discuss with your fellow raid members and your raid leader before deciding
on which totems you will use. By default, use the following:
4. Optional Read: Mastering Your Restoration Shaman↑top
Restoration Shamans are a sort of hybrid healing class. They shine when they
have to combine single-target healing and raid healing, thanks to the way their
single-target heals interact with their AoE heals, and vice versa.
Therefore, it is important to understand the various mechanics of your
heals and how they work together. This way, you will know how to efficiently
combine your single-target and raid healing capabilities.
4.1. Procs and Mechanics
4.2. Mastery: Deep Healing
Deep Healing is your Mastery as a Restoration Shaman. It causes your heals
to be more powerful on low health targets.
Your mastery heavily influences the way you play a Restoration Shaman.
- When raid healing, you should focus on low health targets more so than any other
type of healer, as you have the most efficient tools to heal them.
- When single-target healing, your mastery has less influence because you
should give priority to your assignment and cannot freely choose low health targets.
By being aware of how much damage your assignment will take, you can optimise your
heals to benefit from your mastery. For example,
Healing Wave is only slightly
more mana efficient than
Greater Healing Wave, so it is more beneficial to
cast only one Greater Healing Wave when your assignment is low on health, rather
than 3 or 4 Healing Waves to keep your assignment topped off.
As we will see in the following sections, you have smart healing mechanics,
such as
Chain Heal and
Ancestral Awakening, that always heal the
players that are lowest on health. These heals benefit from your mastery and contribute
to making it very desirable, as we will see in the Statistics article.
4.2.1. Riptide and Chain Heal
Riptide and
Chain Heal have an important synergy.
Whenever you cast Chain Heal on a target on which you have an
active Riptide, it will cause your Riptide to be consumed
(i.e. removed from the target) and will cause your Chain Heal
to be 25% more powerful.
Ideally, you should use
Chain Heal on targets with a
Riptide
that is about to expire, so that as few ticks as possible are wasted
when Chain Heal removes Riptide from the target.
See our Addons article
for addons to track Riptide on multiple targets.
Note that
Chain Heal is a smart heal. It will always try to jump to
the player in range (12.5 yards) with the lowest health.
4.2.2. Tidal Waves
Riptide and
Chain Heal both trigger
Tidal Waves,
thanks to the
Tidal Waves talent. This is a very important mechanic
for a Restoration Shaman, especially for single-target healing. Every time you
use
Riptide or
Chain Heal, you get the
Tidal Waves buff.
The buff lasts for 15 seconds and has two charges. Each charge enables
you to cast
Healing Wave or
Greater Healing Wave 30% faster. Tidal
Waves also buffs your
Healing Surge spell; this can be useful when the
buff is up and you need to use Healing Surge for an emergency.
If you are focusing on single-target healing, keeping a good uptime on
Tidal Waves (with
Riptide) is important as it makes it easier
to react to damage (since your main spells are cast faster).
If you are focusing on raid healing,
Tidal Waves is less of a concern,
as you will cast
Healing Wave,
Greater Healing Wave, and
Healing Surge
less often. Moreover, your frequent casts of
Chain Heal will enable
you to keep a high uptime on Tidal Waves without really focusing on it.
4.2.3. Earthliving
The
Earthliving effect is triggered by any of your heals, thanks the
Earthliving Weapon buff on your weapon. This effect has no internal
cooldown, meaning that it will sometimes be refreshed to its original duration.
It can also proc on different players at the same time. The
Blessing of the Eternals talent grants you an increased chance to proc the effect
on players under 35% health.
Note that all your heals, with the exception of the HoT component of
Riptide,
can proc
Earthliving.
You have no real control over
Earthliving, as it randomly procs. However,
when the raid is stacked, using
Healing Rain will give you a good chance to
have
Earthliving up on almost every raid member.
4.2.4. Earth Shield
Earth Shield places a 9-charge shield on a friendly player. You can only
have one Earth Shield active at a time and only one Earth Shield can be active
on the same target at a time. Every time a shielded player takes damage,
the shield will heal them for a small amount, losing a charge in the process.
Earth Shield is improved by Glyph of Earth Shield,
Nature's Blessing,
and
Improved Shields.
Even though
Earth Shield is tailored for tank healing, you should still have
it up when raid healing. In the latter case, simply choose a target that will take
constant damage (usually the tank, if no other Restoration Shaman is shielding them).
Casting
Earth Shield on a target already shielded by another Restoration
Shaman will cancel the previous shield and create a new one with 9 charges.
Therefore, discuss with other Restoration Shamans in your raid to decide who
will cast Earth Shield on whom.
4.2.5. Focused Insight
If you have talented
Focused Insight, then you should always use
a shock spell before casting
Healing Rain, as this will greatly increase
its healing.
As a shock spell, you should always use
Flame Shock, as it deals the most
damage. It is also less expensive to cast than
Earth Shock and
Frost Shock,
your other shock spells.
Note that you should not worry about your shock spell missing. Even if it does, you
will still get the
Focused Insight buff. Therefore, it is unnecessary to invest
talent points in
Elemental Precision for the sole purpose of never missing with
your shock spells.
While
Healing Rain is the healing spell that benefits the most from
Focused Insight (because it heals for so much), it is possible to use
Focused Insight with other healing spells (such as
Greater Healing Wave)
in anticipation of a damage spike. You can also use it with
Riptide in
order to leave a strong HoT on a player before a period of downtime.
4.2.6. Ancestral Awakening
If you have talented
Ancestral Awakening, then each time you critically
heal with a single-target spell, you instantly heal the lowest health player
within 40 yards for 30% of the amount healed.
Single-target healing spells are:
Healing Wave,
Greater Healing Wave,
Healing Surge,
Riptide, and
Unleash Elements.
Ancestral Awakening is close to mandatory in 10-man raiding. In 25-man raiding,
you will cast fewer single-target heals and the mechanic loses its appeal. Even so,
we believe that it remains very valuable, for it is a smart heal and will rarely overheal.
4.3. Mana Management
As with all healing classes, you will need to carefully choose your spells
so that you avoid overhealing your fellow raid members, thus wasting your mana.
Other than that, you can make use of two mechanics to improve your mana
management.
4.3.1. Telluric Currents and Lightning Bolt
If you have talented
Telluric Currents, you will be able to regenerate
your mana by dealing damage with
Lightning Bolt. The idea is usually to have
enough mana to keep
Healing Rain up. Since you get more chances to use
Healing Rain in 25-man raids, this optional play style is usually more beneficial in
25-man raiding than it is in 10-man raiding (though
Greater Healing Wave is
very costly and will also benefit from
Telluric Currents).
In a fight with adds, try to damage the adds and not the boss, as your chance
to miss will be lower on the adds. For fights where you can only attack the boss,
you can invest points in
Elemental Precision to prevent
Lightning Bolt
from missing.
4.3.2. Unleash Weapons and Direct Heals
Unleash Elements provides you with
Unleash Life, a temporary buff.
This buff increases the efficiency of your next direct heal
(everything besides
Healing Rain and jumps of
Chain Heal).
Using
Unleash Elements does not increase your healing throughput. Indeed,
the increased efficiency of your next direct heal does not make up for having
wasted a global cooldown casting Unleash Elements.
You should usually use
Unleash Elements with mana management in mind.
The only spell with which it is worth combining is
Greater Healing Wave.
Indeed, casting Unleash Elements followed by Greater Healing Wave costs you
22% more mana than casting Greater Healing Wave alone, but it does enable you
to do 30% more healing. Therefore, when
Greater Healing Wave is cast
with
Unleash Life active, you will heal in a more mana efficient manner.
You can sometimes use
Unleash Elements with
Riptide, in case you will not
be able to heal for a given period of time and want to leave a strong HoT on a player.
Note that
Focused Insight could also be used with mana management in mind,
but it is slightly less mana efficient than
Unleash Elements. With
Earthliving Weapon, Unleash Elements also heals your target, whereas
the spell shock you use for Focused Insight does not.
4.4. Play Style Differences Between 10-man and 25-man
The main difference between 10-man and 25-man is that you will cast
Chain Heal and
Healing Rain a lot more in 25-man. In 10-man,
there are less potential targets to heal, so the efficiency of Chain Heal
and Healing Rain is reduced and you will find yourself casting
more single-target heals.
Ancestral Awakening only procs from your single-target heals, so it
has a higher chance to proc in 10-man than in 25-man, because you will cast
more single-target heals. That said, we still believe that Ancestral Awakening
is a very useful talent in 25-man because its heals are smart heals, so even
if it procs less often, it will still be very valuable when it does proc.
In 25-man, your frequent casts of
Healing Rain make
Telluric Currents more interesting than in 10-man. Also, you
can more easily interrupt your healing to cast
Lightning Bolt,
since there are 3, 4, or 5 other healers that will continue healing
during your break. In 10-man, especially if you are 2-healing
fights, it is much more difficult to find a proper timing for
your casts of Lightning Bolt.
4.5. Tier Bonuses
Your Tier 12 4-piece Bonus causes
Chain Heal to no longer consume your
Riptide HoT on the primary target.
This means that you will no longer prioritise targets with only a few seconds remaining
on Riptide for your Chain Heal's primary target.
You Tier 13 4-piece Bonus causes
your
Spiritwalker's Grace spell to become a healing cooldown. Indeed, you gain
30% haste while it is active. Therefore, you should now cast Spiritwalker's Grace
on cooldown and avoid stacking it with
Bloodlust,
Heroism, or
Time Warp.