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In this article, we explain what the best statistics are for Fury Warriors (WoW 4.3), how the class benefits from each of them, and what your reforging strategy should be. We also detail what the various caps are and why they should be attained. The statistics priority is important as it influences reforging strategies as well as itemisation choices (gear, enchants, and gems). Make sure to check our Gear Optimisation Guide, which serves as a support guide for this article. The other articles of our Fury Warrior guide can be accessed from the table of contents on the right. 1. Basics↑topThe stat priority for an Fury Warrior is:
If you are unsure what the optimal reforging strategy is for this priority, please refer to the reforging section of our Gear Optimisation Guide. 2. Getting a Better Understanding↑top2.1. StatisticsStrength is by far the best statistic for a Fury Warrior. It outweighs any other statistic, and you should aim for Strength in any way you can get it. Hit Rating is the next best statistic to get, up to the 8% hit cap (for which Draenei need 841 Hit Rating, while other classes need 961 Hit Rating). After the cap, Hit Rating becomes your least valuable statistic. Expertise Rating, up to the cap of 26, is also an essential statistic for you. After these two caps have been met, you will have to choose between Critical Strike Rating and Hit Rating (past the soft cap). Your choice will depend on how comfortable you are with your own rage generation. We advise, in any case, that you aim for having around 11-12% chance to hit, but this depends greatly on other aspects, such as your Haste Rating and the incoming damage in the encounter you are progressing on. Titan's Grip Warriors prefer Master Rating as their next statistic, with Haste Rating being valued lowest, while Single-Minded Fury Warriors prefer Haste Rating over Mastery Rating. Strength is by far the best statistic for an Arms Warrior. It far outweighs any other statistic, and you should aim for Strength in any way you can get it. 2.2. Hit CapsAs all melee classes that dual wield, Fury Warrior have two hit caps for melee attacks: a soft hit cap at 8% and a hard hit cap at 27%. The soft cap ensures that no special attacks are missed, while the hard hit cap ensures that no normal attacks are missed. For most melee classes, Hit Rating becomes almost useless after reaching the soft hit cap. For Fury Warriors, however, Hit Rating remains a valuable stat because it increases your rage generation from successful normal attacks. This is very beneficial, as Fury Warriors usually have a rather low rage generation. |