Utolsó módosítás programmer, ekkor: 2014.06.27.
In this article, we present you with various talent trees for Fury
Warriors (WoW 4.3) that you can use in specific situations. We also give you
pointers for customising your talent tree and adapting it to a particular
boss.
The other articles of our Fury Warrior guide can be accessed
from the table of contents on the left.
1. Titan's Grip Versus Single-Minded Fury↑top
As a Fury Warrior, you can dual wield Two-Handed Weapons (in which case,
you need to take the
Titan's Grip 31-point talent) or dual wield
One-Handed Weapons (in which case, you need to take the
Single-Minded Fury
31-point talent).
Both playstyles yield very similar results and the deciding factor between
one and the other should be the weapons you have available. If you have two
One-Handed Weapons with an average item level higher than that of your two
Two-Handed Weapons, then go for
Single-Minded Fury, otherwise go for
Titan's Grip.
2. Titan's Grip Build↑top
The following build is standard for
Titan's Grip, Fury Warrior
playstyle with Two-Handed Weapons.
- Prime Glyphs
- Major Glyphs
- Minor Glyphs
3. Single-Minded Fury Build↑top
The following build is standard for
Single-Minded Fury, Fury Warrior
playstyle with One-Handed Weapons dual wielding.
- Prime Glyphs
- Major Glyphs
- Minor Glyphs
4. Customising Your Build↑top
While the above builds will yield very good results under most circumstances,
it is important to know how you can customise your talents and glyphs, to adapt
your build to specific situations.
4.1. Talents
In the following image, the fixed talents have been highlighted in green,
while the optional talents have been highlighted in red:
4.1.1. Fixed Talents
In this section, we will explain all of the talents that you must take,
explaining why they are important.
- 2/2
Cruelty: increases the critical strike chance of
Bloodthirst by 10%.
- 3/3
Battle Trance: your
Bloodthirst critical hits have a 15%
chance to cause your next ability that costs more than 5 rage to be free of
rage cost.
- 2/2
Executioner: your
Executes grant you a stacking self-buff,
Executioner, which increases your attack speed by 5% per stack, and
stacks up to 5 times.
- 2/2
Booming Voice: increases the rage generation from shouts. This
is a DPS gain, as Fury Warriors are in dire need of rage.
- 1/2
Rude Interruption: while this talent does have a rather
situational nature (it requires you to successfully interrupt a spell for it
to offer you any benefit), there are no better alternatives.
- 3/3
Flurry: a 25% attack speed increase for next 3 attacks
following a critical strike. An undeniable DPS increase.
- 1/1
Death Wish: this is your essential DPS cooldown,
Death Wish. It increases your damage done by 20% for 30 seconds.
- 3/3
Enrage: grants your melee attacks a small chance to
increase your damage done by 10% for 9 seconds.
- 1/1
Raging Blow: grants you
Raging Blow, an essential
ability in your rotation.
- 1/1
Rampage: increases your raid's critical strike chance by 5% (does
not stack with
Leader of the Pack) and your own critical strike chance
by a further 2%.
- 1/1
Heroic Fury: grants you
Heroic Fury, which allows you
to reset the cooldown of your
Intercept, providing you with higher
mobility and more uptime on the boss.
- 2/2
Intensify Rage: reduces the cooldown of your two main DPS
cooldowns,
Death Wish and
Recklessness.
- 2/2
Meat Cleaver: causes your
Cleave and
Whirlwind
abilities to grant you a stacking buff, increasing the damage dealt by
these abilities by 10% per stack, up to 3 stacks. It is purely an AoE talent,
but there are no better single target alternatives.
- 3/3
Bloodsurge: grants your
Bloodthirst a 30% chance to make
your next Slam (for the 10 seconds following this proc) be instant cast, cost
no rage and deal 20% more damage.
- 2/2
Skirmisher: reduces the cooldown of your
Intercept and
Heroic Leap, improving your mobility.
- 3/3
War Academy: a 15% damage increase to two of your most powerful
abilities,
Slam and
Raging Blow.
- 2/2
Field Dressing: this is not a DPS talent. It increases the
healing you receive by 6%, and it is a very good survival talent during
progression raiding. Besides, there are no other appealing DPS
alternatives.
- 3/3
Deep Wounds: your critical strikes cause the target to bleed for
a moderate amount of damage over 6 seconds. This bleed has a near 100%
uptime and makes up a good portion of your DPS.
- 2/3
Incite: increases the critical strike chance of your
Heroic Strike by 10% and gives you a 66% chance for your Heroic Strike
critical hits to cause the following Heroic Strike to be a critical hit (this
second critical hit cannot re-trigger the effect).
4.1.2. Optional Talents
Firstly, you will have to choose between
Titan's Grip and
Single-Minded Fury for your 31-point talent. Check the section at the
start of the guide to see which one fits you best (to summarise, choose the one
which you have better weapons for). The two talents are not mutually exclusive,
but they cannot be made use of at the same time, so you should not take
both.
Secondly, you will have to choose to place your floating talent point in
either 2/2
Rude Interruption (which only grants you a potentially better
uptime on the 5% damage increase buff) or in
Piercing Howl (grants
you
Piercing Howl, allowing you to kite adds).
4.1.3. 2-Part Tier 12 Set Bonus and Booming Voice
The 2-Part Tier 12 set bonus has an interesting interaction with the
Booming Voice talent. The set
bonus grants you 10% increased damage for the 12 seconds following your use of
either
Battle Shout and
Commanding Shout.
Booming Voice reduces
the cooldown of your shouts. Therefore, the duration of the set bonus effect
is automatically adjusted, based on how many points you have in
Booming Voice (2, 1 or none), so that the overall uptime remains the same.
Having 2/2 in
Booming Voice reduces the buff to 6 seconds, and 1/2
makes it 9 seconds. In order to maximise the benefit of this buff (by having it
active for the entire 6 second duration of a
Colossus Smash), we advise
you to only use 1/2
Booming Voice. The remaining talent point can be
placed in
Piercing Howl, allowing you to always retain 2/2
Rude Interruption.
4.2. Glyphs
4.2.1. Prime Glyphs
The choice for Prime Glyphs, as a Fury Warrior, is extremely simple. The
following three glyphs are the only ones that provide a DPS increase:
4.3. Major Glyphs
The only mandatory Major Glyph is Glyph of Cleaving, which you need
for multiple target DPS. For single target DPS, there are no really useful
Major Glyphs.
Below,
we list the benefits of each glyph; it is up to you to decide what you need
most, based on your raid composition and the encounter you are facing.
4.4. Minor Glyphs