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Retribution Paladin DPS Buffs, Debuffs, and Useful Abilities (WoW 4.3.4)

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In this article, we list the buffs, debuffs and useful abilities that a Retribution Paladin brings to a raid in WoW 4.3. We also list equivalent buffs and debuffs that other classes provide.

The other articles of our Retribution Paladin guide can be accessed from the table of contents on the left.

Blessing of Kings Icon Blessing of Kings +5% to Strength, Agility, Stamina and Intellect, and +65 magic resistance — does not stack with Mark of the Wild Icon Mark of the Wild and Embrace of the Shale Spider Icon Embrace of the Shale Spider
Blessing of Might Icon Blessing of Might
Communion Icon Communion
Concentration Aura Icon Concentration Aura Reduces the casting pushback suffered by raid members by 35% — overwrites Totem of Tranquil Mind Icon Totem of Tranquil Mind
Crusader Aura Icon Crusader Aura Increases mounted speed by 20% for all raid members
Devotion Aura Icon Devotion Aura Increases armor of all raid members within 40 yard range of the Paladin by 4075 — does not stack with Stoneskin Totem Icon Stoneskin Totem
Resistance Aura Icon Resistance Aura
Retribution Aura Icon Retribution Aura Returns 121 holy damage to anyone attacking a raid or party member affected by this aura.
Hand Spells
Hand of Freedom Icon Hand of Freedom Grants immunity to any movement impairing effects for its 6 second duration on the target. This spell has the lowest PvE utility, but can still be very useful on certain fights that involve raid members being slowed or rooted
Hand of Protection Icon Hand of Protection Lesser version of Divine Shield Icon Divine Shield. It can be cast on any raid member, granting complete immunity from any physical damage for 10 seconds. During this time, the targeted player cannot attack or use any physical abilities, but can continue to move, heal and cast damaging spells. This is a useful ability to save raid members who are being or about to be attacked by the boss or any adds, and is especially useful on casters and healers because it allows them to continue what they were doing totally unhindered. It has the benefit of clearing any physical debuffs on the target, which makes it viable to be used on tanks in order to clear their debuffs and circumvent certain fight mechanics. Beware, however, that for its duration, this ability removes the threat of the current target, meaning that if used on a tank, the boss will simply start to attack the second threat target.
Hand of Sacrifice Icon Hand of Sacrifice This ability is a very useful damage mitigation tool, especially with the current homogenisation of health pools. It transfers 30% of the damage taken by the target to yourself, up to a maximum of 100% of your health. It serves to lessen large blows to either tanks or raid members targeted by various boss abilities.
Rebuke Icon Rebuke A melee range interrupt on a 10 second cooldown, off the global cooldown
Holy Wrath Icon Holy Wrath AoE stun on 15 second cooldown against Undead and Demons (also stuns Dragonkin and Elementals if you use Glyph of Holy Wrath)
Hammer of Justice Icon Hammer of Justice Single target 6 second stun on a one minute cooldown
Hand of Reckoning Icon Hand of Reckoning Righteous Defense Icon Righteous Defense Two taunts on separate cooldowns
Righteous Fury Icon Righteous Fury Generates very large amounts of threat, enable you to help in specific add-kiting strategies
Cleanse Icon Cleanse Removes one poison and one disease effect
Crowd Control
Repentance Icon Repentance Single target sleep effect (broken by damage) (only if the optional talent, Repentance Icon Repentance, is taken)
Divine Shield Icon Divine Shield Complete invulnerability for 8 seconds
Divine Protection Icon Divine Protection Reduces all damage taken by 20% for 10 seconds (with Glyph of Divine Protection, it does not reduce physical damage, but instead reduces magic damage by 40%).

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