In this article, we list the buffs, debuffs and useful abilities
that a Holy Paladin brings to a raid in WoW 4.3. We also list
equivalent buffs and debuffs that other classes provide.
The other articles of our Holy Paladin guide can be accessed
from the table of contents on the left.
Blessing of Kings |
+5% to Strength, Agility, Stamina and Intellect, and +65 magic resistance
— does not stack with Mark of the Wild and
Embrace of the Shale Spider
|
Blessing of Might |
|
Concentration Aura |
Reduces the casting pushback suffered by raid members by 35% —
overwrites Totem of Tranquil Mind |
Crusader Aura |
Increases mounted speed by 20% for all raid members |
Devotion Aura |
Increases armor of all raid members within 40 yard
range of the Paladin by 4075 —
does not stack with Stoneskin Totem |
Resistance Aura |
|
Retribution Aura |
Returns 121 holy damage to anyone attacking a
raid or party member affected by this aura. |
Hand of Freedom |
Grants immunity to any movement impairing effects for its 6 second duration on the
target. This spell has the lowest PvE utility, but can still be very useful
on certain fights that involve raid members being slowed or rooted |
Hand of Protection |
Lesser version of Divine Shield. It can be cast on any raid member, granting
complete immunity from any physical damage for 10 seconds. During this time,
the targeted player cannot attack or use any physical abilities, but can
continue to move, heal and cast damaging spells. This is a useful ability
to save raid members who are being or about to be attacked by the boss or
any adds, and is especially useful on casters and healers because it allows
them to continue what they were doing totally unhindered. It has the benefit
of clearing any physical debuffs on the target, which makes it viable to be
used on tanks in order to clear their debuffs and circumvent certain fight
mechanics. Beware, however, that for its duration, this ability removes the
threat of the current target, meaning that if used on a tank, the boss will
simply start to attack the second threat target. |
Hand of Sacrifice |
This ability is a very
useful damage mitigation tool, especially with the current homogenisation of
health pools. It transfers 30% of the damage taken by the target to yourself,
up to a maximum of 100% of your health. With the constant self healing provided
to us by Protector of the Innocent,
this damage will easily be covered, and it serves to lessen large blows to
either tanks or raid members targeted by various boss abilities. |
Hand of Salvation |
Reduces the total threat of the targeted raid member by 20% over 10 seconds. This is
extremely useful on classes which have no ways to reduce or drop their threat,
such as warriors or balance druids. Since it is percentage based, it is
advised to use it later rather than sooner, for greater effect. |
Aura Mastery |
This ability doubles the efficiency of your
Devotion Aura, Retribution Aura or Resistance Aura, and
renders raid members immune to pushback and silence effects while using
Concentration Aura, depending on which of these auras is currently
enabled. It lasts 6 seconds, is on a two minute cooldown and is an
extremely useful raid damage mitigation tool when used with
Resistance Aura. |
Rebuke |
A melee range interrupt on a 10 second cooldown, off the global cooldown |
Holy Wrath |
AoE stun on 15 second cooldown against Undead, Demons as well as Dragonkin and Elementals if you use Glyph of Holy Wrath |
Hammer of Justice |
Single target 6 second stun on a one minute cooldown |
Hand of Reckoning Righteous Defense |
Two taunts on separate cooldowns |
Righteous Fury |
Generates very large amounts of threat, enable you to help in specific
add-kiting strategies |
Cleanse |
Removes one poison and one disease effect (also removes magic effects
when Sacred Cleansing is talented) |
Divine Shield |
Complete invulnerability for 8 seconds. It can be used to survive boss abilities that would
otherwise kill you, to recover from having made a mistake, but it can also be
used to entirely bypass various boss mechanics and be able to remain in place
and continue healing. |
Divine Protection |
Reduces all damage you take by 20% for 10 seconds, which can be turned
into 40% magic damage reduction for 10 seconds by Glyph of Divine Protection.
Use freely throughout any encounter. |