![]() Available! 5.4.8 guides and etc... Click here. Contents |
Utolsó módosítás programmer, ekkor: 2014.06.27.
![]() In this article, we explain what the best statistics are for Enhancement Shamans (WoW 4.3), how the class benefits from each of them, and what your reforging strategy should be. We also detail what the various caps are and why they should be attained. The statistics priority is important as it influences reforging strategies as well as itemisation choices (gear, enchants, and gems). Make sure to check our Gear Optimisation Guide, which serves as a support guide for this article. The other articles of our Enhancement Shaman guide can be accessed from the table of contents on the right. 1. Basics↑topThe stat priority for an Enhancement Shaman is:
If you are unsure what the optimal reforging strategy is for this priority, please refer to the reforging section of our Gear Optimisation Guide. 2. Getting a Better Understanding↑topAgility is your most important stat, which provides the most
benefit; you should look for this stat in all of your upgrades, as point
for point it surpasses any other stat. It provides you with Attack Power,
which increases the damage of your melee attacks, and Spell Power (through
Hit Rating is your second most important stat as it determines your chances to miss a target when casting a spell or performing a melee attack. Your goal is to reach the spell hit cap, at 17% (1640 Hit Rating for Draenei, 1742 Hit Rating for other classes). Expertise Rating is also important because it prevents your
melee attacks (both normal and special attacks) from being dodged by a
raid boss. Higher expertise will cause your stacks of Mastery Rating greatly increases the damage of your spells
( Critical Strike Rating increases the damage of your attacks
and spells, and the uptime of Haste Rating is your worst stat. Remember that all your abilities
have an instant cast time, so Haste Rating only increases the speed of
your melee attacks, which is already very often increased by 30% due
to 2.1. CapsAfter the 17% spell hit cap, Hit Rating loses its appeal. Indeed,
at this point, you are also past the value where special melee attacks
(like After reaching 26 expertise, your attacks can no longer be dodged by raid bosses. Increasing your expertise any further is useless. |