Utolsó módosítás programmer, ekkor: 2014.06.26.
In this article, we present you with various talent trees for Discipline
Priests (WoW 4.3) that you can use in specific situations. We also explain in
detail what the talents do, how they work together, and how you can
customise your talent tree in order to adapt it to a particular boss.
The other articles of our Discipline Priest guide can be accessed
from the table of contents on the left.
1. Tank Healing Builds↑top
This build is the standard tank healing build for Discipline Priests. It
also works very well in Heroic dungeons.
- Prime Glyphs
- Major Glyphs
- Minor Glyphs
This build provides you with Atonement healing (turning your Discipline
Priest into a hybrid healing/DPS class), but it has less mana regeneration
than the previous build.
- Prime Glyphs
- Major Glyphs
- Minor Glyphs
2. Raid Healing Build↑top
This build is the standard build for raid healing. It provides you with all
the useful tools for raid healing, including Atonement healing and
Desperate Prayer.
- Prime Glyphs
- Major Glyphs
- Minor Glyphs
3. Customising Your Build↑top
Discipline Priests have several options at their disposal to customise both
their tank healing and raid healing builds. We detailed both of them in this
section. We also discuss the glyphs that should be taken.
3.1. Talents
In the image below, the fixed talents have been highlighted in green, while
the optional talents have been highlighted in red.
3.1.1. Fixed Talents
Below, you will find an explanation for choosing all of the fixed
talents.
- 2/2 Improved Power Word: Shield: a strong boost to your
Power Word: Shield. You will be making extensive use of this ability whether
tank healing or raid healing.
- 3/3 Twin Disciplines: increases your healing by 6%. Also increases
the damage you deal with Smite and Holy Fire by 6%, which is of
benefit if you are using the Atonement playstyle (as it also increases the
healing from Atonement).
- 3/3 Mental Agility: reduces the mana cost of your instant cast
spells by 10%. This talent is very useful, for obvious reasons.
- 2/2 Soul Warding: reduces the cooldown of your Power Word: Shield by
2 seconds, down to 1 second, allowing you to shield several raid members in
quick succession, before a damage spike.
- 1/1 Inner Focus: gives you the Inner Focus ability.
Inner Focus is a very useful cooldown for Discipline Priests. Every 45
seconds (which can be further lowered thanks to the Train of Thought
talent, presented below), you can benefit from a mana-free Flash Heal,
Binding Heal, Greater Heal or Prayer of Healing. This mana-free
spell cast also has a 25% increased critical strike chance.
- 1/1 Power Infusion: gives you the Power Infusion
ability. This ability can be cast either on yourself or on another mana user
in your raid. It lowers the mana cost of all spells by 20% and increases
casting speed by 20% for 15 seconds.
- 2/2 Renewed Hope: provides you with increased critical strike chance
on targets affected by the Weakened Soul debuff or the Grace
effect. Weakened Soul is the 15-second debuff applied on players shielded by
Power Word: Shield (which prevents the reapplication of Power Word: Shield
for its duration). The Grace effect is triggered by the Grace talent,
discussed below.
- 3/3 Rapture: each time your Power Word: Shield is completely
absorbed or dispelled, 7% of your total mana is restored to you. This effect
can only occur once every 12 seconds. As this is a very important part of your
mana regeneration, it is crucial to use Power Word: Shield on players who
will take enough damage to break the shield before it expires.
- 2/2 Borrowed Time: provides you with a 14% increase to your spell
haste, for your first spell cast within 6 seconds of using Power Word:
Shield.
- 1/1 Pain Suppression: grants you the Pain Suppression
ability. This is a single target damage reduction cooldown. It reduces the
damage that the target takes by 40% for 8 seconds.
- 3/3 Divine Aegis: causes all of your critical heals, as well as all
of your heals from Prayer of Healing, to place a damage absorption shield
on their targets, absorbing 30% of the amount healed. The shield lasts until
fully consumed, but not more than 15 seconds. Keep in mind that successive
reapplications of the effect, on the same target, cause the shield to be
renewned and the amount of shield absorption that remained to be added to the
new shield.
- 2/2 Grace: your Heal, Flash Heal, Greater Heal and
Penance spells all stack the Grace buff on their target.
This stacks up to 3 times, and each stack increases healing done by you to
the target by 8% (so, for a total of 24% at 3 stacks).
- 1/1 Power Word: Barrier: gives you the Power Word: Barrier
ability. This places a protective bubble at a target location, reducing the
damage taken by all targets within it by 25%.
- 3/3 Empowered Healing: increases the healing done by Heal, Flash
Heal, Binding Heal and Greater Heal by 15%.
- 3/3 Divine Fury: reduces the cast time of Smite, Holy Fire,
Heal and Greater Heal by 0.5 seconds.
3.1.2. Differences Between Tank Healing and Raid Healing
There are a great many variations of the talent build that you should
use. These depend, primarily, on whether you are interested in tank healing
or raid healing. For raid healing, you will want to skip out on
Strength of Soul and Inspiration and take talents that are more
beneficial to raid healing, such as Darkness (as spell haste has
raid-healing benefits). There are also many talents that are suited to
specific situations.
Keep in mind that the distinction between tank healer and raid healer is
really only possible in 25-man raids. In 10-man raids, each healer will have
to perform several, different tasks, in the same encounter (especially if
the raid is only using 2 healers). As such, you cannot always use a purely
tank healing build or a purely raid healing build. Rather, you will need to
adapt your build to your raid's requirements.
3.1.3. Atonement Healing Variation
Atonement healing is an entirely optional playstyle, which is viable in tank
healing and raid healing. Atonement healing can be very useful in fights where
there are times when healing is not strained, as it allows you to contribute to
the DPS while still doing very mana-efficient healing. Below, you will find the
list of talents that you should take for Atonement healing:
- 2/2 Evangelism: this talent allows you to stack a buff on yourself
( Evangelism), each time you deal damage with Smite or
Holy Fire. At the maximum 5 stacks, the buff increases the damage that
you deal with these abilities by 20%, and also reduces their mana cost (as
well as the mana cost of Penance) by 30%.
- 1/1 Archangel: this gives you the Archangel
ability. Using this ability will consume all of your Evangelism
stacks, and instantly restore 1% of your total mana and increase your healing
done by 3%, per stack. So, at 5 stacks, you will gain 5% of your total mana
and a 15% healing increase. The healing increase lasts for 18 seconds.
- 2/2 Atonement: this talent allows you to heal targets by dealing
damage with Smite and Holy Fire. The lowest health raid member,
within 15 yards of the target you are damaging, will be healed for the amount
of damage that you deal with Smite and Holy Fire. If you yourself are
benefiting from the heal, its effects are reduced by 50%.
Additionally, because Archangel grants you a 15% healing
increase for 18 seconds, you can use this buff to your advantage, by stacking
Evangelism up to 5 stacks before a time where a lot of healing
will be needed, and then using it to boost your healing.
3.1.4. Other Filler Talents
- 1/3 Inner Sanctum: this is a filler talent that you can take, in
case you have not taken any of the Atonement talents, in order to unlock
further talent tiers. It reduces all damage taken by 2% while Inner Fire
is active and increases your movement speed by a further 2% while
Inner Will is active.
- 2/2 Strength of Soul: healing a target affected by Weakened Soul
with Heal, Flash Heal or Greater Heal reduces the duration
of the Weakened Soul debuff by 4 seconds. This is an excellent tank-healing
talent, as it allows you to cast Power Word: Shield a lot more often on
the tank.
- 2/2 Train of Thought: each time you heal a target with
Greater Heal, the cooldown of Inner Focus is reduced by 5 seconds.
This is another useful tank healing talent (although it does have some merit
in raid healing situations), as it allows you to benefit from Inner Focus
a lot more often, all while casting Greater Heal on the tank (which you will
do often).
- 2/2 Inspiration: each time you heal someone with a critical
heal from Heal, Flash Heal, Greater Heal, Binding Heal,
Penance, Prayer of Healing or Prayer of Mending, they receive
a buff which reduces physical damage taken by 10% for 15 seconds. This buff
is also provided by Restoration Shamans ( Ancestral Healing).
- 1/1 Desperate Prayer: this talent gives you the
Desperate Prayer ability. This is large, mana-free self-heal, which is
off the global cooldown. This talent can be useful on fights where you receive
a lot of damage.
- 3/3 Darkness: increases your spell haste by 3%. This talent is
useful if you are raid healing (where Haste Rating is beneficial) or if you
simply wish to cast faster. You can also take 1/3 or 2/3 points in this talent,
depending on what other talents you have chosen.
- 2/2 Veiled Shadows: this is a mana regeneration talent, as it reduces
the cooldown of your Shadowfiend (a mana regeneration ability) by
1 minute, allowing you to cast it more often.
3.2. Glyphs
3.2.1. Prime Glyphs
There is one mandatory Prime Glyph, as a Discipline Priest:
- Glyph of Power Word: Shield: instantly heals the target for 20% of the
amount that your shield absorbs. As you are using Power Word Shield often, this
glyph is of great benefit, especially as it provides you with a (small) heal
which you can cast will moving.
For your other glyphs, you should choose two from among the following:
- Glyph of Penance: reduces the cooldown of Penance (a great
single-target and tank healing spell) by 2 seconds. This is useful in most
cases, unless you are preparing for a heavy raid damage encounter.
- Glyph of Prayer of Healing: grants your Prayer of Healing (an AoE
heal) a healing-over-time effect, which heals for 20% of the initial heal,
over 6 seconds. This is an excellent glyph on fights with heavy raid
damage.
- Glyph of Power Word: Barrier: increases the healing received by all
targets within the barrier by 10% (from all sources). If the encounter allows
you to efficiently use Power Word: Barrier, then this glyph will likely be
very useful.
3.2.2. Major Glyphs
3.2.3. Minor Glyphs
- Glyph of Fortitude: reduces the mana cost of your
Power Word: Fortitude spell by 50%. This is useful in case you need to
re-apply the buff during combat.
- Glyph of Fading: reduces the mana cost of your Fade spell by
30%. This can be useful on encounters where you find yourself using Fade
often.
- Glyph of Shadowfiend: instantly grants you 5% of your maximum mana
if your Shadowfiend dies from damage. Shadowfiends rarely die in PvE content
(as they benefit from a lot of AoE damage reduction), but there are no
better alternatives.