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In this article, we list your Discipline Priest (WoW 4.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Discipline Priest will face you with. The other articles of our Discipline Priest guide can be accessed from the table of contents on the left. 1. Basic Rotation↑topHealing is in great part based on your ability to react to the damage that the raid takes, and as such there is no set rotation. Rather, you must understand what spells are best suited to the different situations that can occur during a raid encounter. 1.1. Tank or Single Target HealingWhen healing the tank or a single target, you should use the two spells on cooldown, as they are excellent in terms of mana efficiency:
In addition to using these two spells on cooldown, you have several other options, depending on the damage:
1.2. Raid HealingRaid healing as a Discipline Priest relies on 3 spells: Prayer of Mending, Prayer of Healing, and Power Word: Shield.
2. Cooldown Usage↑top
3. Inner Fire and Inner Will↑topAs a Priest, you have access to two (mutually exclusive) self-buffs: Inner Fire and Inner Will. For the majority of the time, you will want to use Inner Fire and take advantage of its spell power benefit. However, if you need to use a lot of instant-cast spells (multiple Power Word: Shields, Prayer of Mending, Dispel Magic), you can switch to Inner Will. 4. Optional Read: Mastering Your Discipline Priest↑topWhile the guidelines we have given so far will enable you to perform very decently as a Discipline Priest, there are many subtleties which you need to be aware of, if you want to play your character to its full potential. 4.1. Smiting and Atonement HealingDiscipline Priests have a unique type of ability. By spending a number of 5 talent points in a few non-essential talents in the Discipline tree, they can heal players, automatically, by dealing damage to enemies through Smite and Holy Fire. This healing is a smart heal (it heals the lowest health target in range) and it is very mana efficient. In addition to these benefits, it allows the Priest to also contribute to the raid's DPS. With the appropriate talents ( Evangelism, Archangel and Atonement), each time you deal damage with Smite and Holy Fire, the lowest health player within 15 yards of the target (the target you have dealt damage to) is healed for the amount of damage that you did. Glyph of Divine Accuracy ensures that these spells will never miss, and Glyph of Smite increases the damage of Smite (and with this, the healing from Atonement) by 20% on targets affected by Holy Fire. Holy Fire has a 10 second cooldown and its (very weak) DoT effect has a 7 second duration. Atonement healing is very simple: use Holy Fire on cooldown and spam Smite on the target. You will quickly get a feel of the amount of healing you can expect, and whether or not it is sufficient to heal the tank or the raid. Note that, while spamming Smite, your mana will go down (very slowly). If the period of low damage, during which you were Smiting, is followed by a period of high damage, which requires a lot of healing, you should use Archangel to gain a 15% healing increase (keep in mind that Archangel will consume the stacks of Evangelism that you had been building and/or maintaining). Atonement healing is especially useful during times when the boss or another mob takes increased damage. This will cause you to generate very high heals on the nearby players, while also contributing to the raid's DPS. 4.2. Important MechanicsIn order to use your spells appropriately for the situations you encounter, you must first understand several aspects of the Discipline specialisation. 4.2.1. Mastery and Absorption EffectsThe Discipline Mastery is Shield Discipline. Essentially, your Mastery Rating increases the amount of damage absorbed by your absorption effects. Discipline Priests have two absorption effects: Power Word: Shield and Divine Aegis. Power Word: Shield is quite simple. You place a shield on a target, which absorbs a certain amount of damage (affected not only by your Mastery, but also by your spell power). Applying a shield to a target causes the Weakened Soul debuff, which prevents them from being shielded again (by you or any other priest) for 15 seconds. The Divine Aegis talent provides you with a passive absorption mechanic. Each time you critically heal with a spell, a shield is placed on the target and will absorb damage equal to 30% of the amount healed. This does not mean that 70% of the heal is an actual heal, and that 30% is an absorb; the absorb is added to the heal amount. In addition to Divine Aegis from critical heals, all heals from Prayer of Healing also add Divine Aegis. Divine Aegis has a 15 second duration, and each new application of the buff (such as from a subsequent critical heal or Prayer of Healing) will stack on top of the previous Divine Aegis (merging the remaining amount of absorption with the amount of absorption created by the new shield) and refresh its duration. Note that the amount absorbed by Divine Aegis is limited to 40% of the casting Priest's maximum health. In practice, this means you cannot stack Divine Aegis higher than roughly 50,000 damage absorption. Power Word: Shield and Divine Aegis can co-exist on the same target at the same time, without any kind of interaction between them. Damage caused to the target will first consume the Divine Aegis (partially or entirely, depending on the damage) and then consume the Power Word: Shield. Absorption is a key element of Discipline healing. Shielding people is a means of preventive healing, which reduces the spikes in damage taken and ensures that damage is more predictable. 4.2.2. Borrowed TimeAfter each cast of Power Word: Shield you gain the Borrowed Time buff. This reduces the cast time of your next spell by 14%, provided that you cast a spell within 6 seconds (before the buff expires). Casting a spell consumes the buff. Note that spells with an instant cast time, as well as channeled spells, do not benefit from nor consume the buff. Normally, Discipline Priests have long cast time heals, namely Heal, Greater Heal and Prayer of Healing. Therefore, these spells are the best candidates for consuming the Borrowed Time buff with. What this means is that, essentially, you will want to cast a Power Word: Shield, and gain the Borrowed Time buff, before any of these three heals. When you know that you will have to cast an important heal (a Greater Heal on the tank, who will be taking high damage at that time, for example), it is good to think ahead and have your Borrowed Time buff active. Penance does not consume the Borrowed Time buff, even though its cast time does benefit from the buff. An important note should be made here. For maximum efficiency, you should try to cast a Penance after your Power Word: Shield and before the heal which will consume Borrowed Time. 4.2.3. Mana ManagementDiscipline Priests have three means of regenerating mana during combat: Hymn of Hope is a channeled spell that restores mana in a "smart" way to several low-mana raid members and increases their maximum mana by 15% for 8 seconds. It has a 6 minute cooldown. Hymn of Hope will, most likely, be only used once or possibly twice during the encounter. The best time to use this ability is hard to determine ahead of time, as it depends on a great number of factors. Follow these guidelines:
Shadowfiend will summon a pet that attacks the target, restoring some of your maximum mana to you each time it makes an attack. Shadowfiend has a slightly lower cooldown than Hymn of Hope (5 minutes, or 4 minutes with 2/2 Veiled Shadows). It should be used as many times during an encounter as possible. Ideally, it should be used while Hymn of Hope or procs from Enchant Weapon - Power Torrent or Lightweave Embroidery are active, as these temporarily increase your maximum mana, and Shadowfiend grants you a percentage of your maximum mana with each attack it makes. Lastly, it is ideal to have your Shadowfiend active just before Heroism/ Bloodlust/ Time Warp is used. This is because pets benefit from the increased attack speed, if they are active when the cast is made, but not if they are released after it has been cast. The extra attack speed will translate into more attacks and thus more mana returned to you. Rapture is a much more dynamic and delicate mana regeneration method to master. Your goal is to have one of your Power Word: Shields break roughly every 13 seconds, for as much of the fight as possible. This is not as easy as it seems, in practice. Often, the only person taking the sustained damage required to break a shield is the tank, and the Weakened Soul debuff lasts 15 seconds, meaning you can only shield the target once every 15 seconds. It could then take a few more seconds (depending on boss attack speed, dodges or parries) for the shield to break, pushing the interval between Rapture procs to close to 20 seconds. When there is sustained raid damage, or when there are two tanks taking damage at the same time, maintaining a high Rapture uptime is easier. This is something you will have to practice in order to master. We recommend using the Ingela's Rapture add-on to track the time remaining until the Rapture internal cooldown wears off. 4.2.4. Inner Fire and Inner WillAs a Priest, you have access to two (mutually exclusive) self-buffs:
You will want to have one of these two self-buffs active at all times (they cost no mana to apply and have an unlimited duration). For the majority of the time, you will want to use Inner Fire and take advantage of the spell power benefit. However, if you need to use a lot of instant-cast spells (multiple Power Word: Shields, Prayer of Mending, Dispel Magic), you can switch to Inner Will. Keep in mind that Power Word: Shields used in Inner Will will absorb slightly less damage. Finally, the movement speed increase from Inner Will can prove useful in some situations. 4.3. Important AbilitiesAs a Discipline Priest, you have a great number of healing spells in your arsenal. It is important to understand how each of them work. In addition to the healing spells, you also have a number of valuable cooldowns that you will need to make use of. While we may, summarily, mention some of the interactions between various abilities, we will also detail all of these interactions in a subsequent section. 4.3.1. Healing spells
4.3.2. Cooldowns
4.4. Tank and Single Target HealingWhen healing the tank (we associate single target healing to tank healing), you have two spells which are excellent in terms of mana efficiency:
In addition to using these two spells on the tank on cooldown, you have several other options:
Prayer of Mending is an extremely efficient spell, and one of its great advantages is that it performs its effect (jumping from player to player, healing them as they take damage) independently of any action from your part. The efficiency of this spell depends greatly on the type of damage in the encounter. If there is no damage on anyone except for the tank, then it is likely that the spell will jump once, and then its 30 second duration will simply run out. As a single target heal, (the tank, in this case), Prayer of Mending's worth should be judged based on whether or not it is likely to jump to other targets and whether or not the tank may die because of the time you spent not casting a big heal. Therefore, if the tank is taking low or moderate damage, and Prayer of Mending is likely to jump multiple times, you should cast it on the tank. If the tank is taking brutal damage, or if no one else is likely to take damage for some time, then Prayer of Mending is not worth casting on the tank. Finally, you can cast Renew, as a tank or single target healing spell. Keep in mind that this is, by far, your least efficient healing spell (it is instant cast, but because it heals over time, its effect will not be immediately felt. Renew should only be cast if all three following conditions are met:
4.5. Raid HealingWhen having to heal multiple raid members at once, your most efficient choice is Prayer of Healing. This spell is extremely mana efficient, especially if all 5 group members are damaged and require healing. Prayer of Healing is even more beneficial if the raid damage is followed by even more raid damage within 15 seconds of your heals (the duration of Divine Aegis), as this means that the absorbs generated by Prayer of Healing will be put to good use. In preparation for a very big AoE damaging attack, you can stack Divine Aegis on several groups (by casting repeated Prayers of Healing on them, refreshing/stacking the Divine Aegis buff). When using Prayer of Healing, keep in mind that the target of your spell is the one which group members must be within 30 yards of, so try to heal the player with the most central location (respective to their group). Power Word: Shield can and should be used when dealing with raid damage (provided that the raid damage is not so intensive that if you stop chain-casting Prayer of Healing, players will die). This will provide you with mana from Rapture, as well as with many procs of Borrowed Time, greatly speeding up your Prayers of Healing. Power Word: Shield is a quite costly spell, however, so trying to shield everyone in preparation for an AoE damage spike is not extremely feasible (though it can be done, if needed, several times per fight, with correct mana management). Prayer of Mending is a spell which you should try to have up all the time during AoE damage. If the damage ticks every second, or (as is more likely the case) every 2 seconds, you will have to cast it on cooldown to maximise its uptime. 4.6. More on Cooldown UsageInner Focus should be used on cooldown, so that it is used as many times as possible during an encounter. It is mostly used for the mana-free aspect, rather than the increased critical strike chance that it provides. Pain Suppression should generally be used on a tank, at a time when they are going to receive a lot of damage. Be sure to communicate with the tank, so that they do not also use a defensive cooldown at the same time. It can also be used on random raid members who are targeted by specific boss abilities. Power Word: Barrier is an excellent ability for AoE damage reduction. Its greatest benefits are when the entire raid is stacked up in the same place, and it should be used as part of a cooldown rotation with other healers. Do not hesitate, however, to use it on a single target (such as the tank) when Pain Suppression is not available (provided, of course, that you are not assigned to save Power Word: Barrier for a specific moment). Power Infusion can be used to increase your healing throughput and reduce the mana cost of your spells. It is especially useful during times of heavy AoE damage, where you wish to cast many Prayer of Healing spells in quick succession. Power Infusion can be used, equally well, on a caster DPS player (Arcane Mage, Balance Druid) to boost their DPS greatly. |