Utolsó módosítás programmer, ekkor: 2014.06.26.
In this article, we list your Beast Mastery Hunter (WoW 4.3) core abilities and how they should
be used together (rotation). We also explain when to use your various
cooldowns. Then, we go deeper and present all the subtleties that playing
a Beast Mastery Hunter will face you with.
The other articles of our Beast Mastery Hunter guide can be accessed
from the table of contents on the left.
1. Basic Single Target Rotation↑top
The single target rotation for a Beast Mastery Hunter is based on the
following priority system:
- Apply
Hunter's Mark on the target.
- Apply and maintain
Serpent Sting to the target
- it will be refreshed by
Cobra Shot so it only needs to be done once, normally.
- Cast
Kill Command on cooldown.
- Cast
Kill Shot (only available below 20% health).
- Cast
Focus Fire when your pet's
Frenzy reaches 5 stacks
(the icon will glow)
- do not cast Focus Fire if you are about to use
Bestial Wrath (see below)
- Cast
Arcane Shot to dump any excess focus.
- Cast
Cobra Shot.
2. Basic Multiple Target Rotation↑top
When facing 3 or more enemies, you should abandon your normal shot priority
and use the following priority instead:
- Cast
Multi-Shot as often as your focus allows.
- Cast
Froststorm Breath or
Burrow Attack, depending on which pet
you are using.
- Cast
Kill Shot.
- Cast
Cobra Shot whenever you have insufficient focus for
Multi-Shot.
3. Cooldown Usage↑top
Rapid Fire should be used as many times as possible during an
encounter. Follow these rules:
Fervor and
Bestial Wrath should be used as many times as
possible during an encounter.
In order to use your cooldowns optimally, you will need to read
the section below named More on Cooldown Usage.
4. Aspects↑top
You should always have an Aspect active. As a Beast Mastery Hunter, you
should always be using
Aspect of the Hawk.
Should your raid require Nature Resistance while lacking another source
for it (a Shaman totem), you should use
Aspect of the Wild.
When you have to move for extensive amounts of time, consider using
Aspect of the Fox, which will allow you to use some of your abilities
with a cast time while moving.
Aspect of the Cheetah and
Aspect of the Pack are generally not advised
during combat because of their negative dazing effect, but can be useful
for speeding up your raid's running after a wipe.
A hunter's aspect will persist until removed by the hunter or until
the hunter's death. Aspects can be changed in combat, but they cannot be
changed while a cast is in progress. It is worth mentioning also that
hunter aspects are on a different global cooldown, only affected by each
other.
5. Optional Read: Mastering Your Beast Mastery Hunter↑top
While the rotations we gave in the previous sections will yield very good
results, there are many things you should be aware of, in order to play your
Beast Mastery Hunter to its full potential. You will need to understand all the
subtleties, pertaining to your abilities, rotations, and cooldown usage, that
we present below.
5.1. Focus
Hunters and their pets use a unique resource, called focus. Focus works
in much the same way as other class resources, like rage and energy, in
the sense that some abilities grant focus, while others cost focus in order
to be used.
A Beast Mastery Hunter's focus has a maximum capacity of 110, and
regenerates at an innate rate of 6 focus per second. This rate is increased
by Haste Rating. In addition to this, certain abilities such as
Steady Shot and
Cobra Shot also grant focus.
Most of the abilities in the hunter rotation cost focus to use, and some
talents decrease the focus costs, or offer other ways to gain additional
focus.
Hunter pet focus works similarly, and is of no concern to you as you cannot
do anything to modify it, nor will you be casting pet abilities manually.
As a general rule, you should aim to always have enough focus to cast
your shots, but also to never have 110 focus (as any extra focus you generate
would then go to waste).
5.2. Auto-shots and Special Shots
Hunters do the majority of their damage through the use of shots. The
rest of the damage is made up of pet damage and DoT damage.
Auto Shot is the default Hunter attack, which works similarly to
melee classes' auto attacks or "white swings". It is affected by your
Ranged Attack Speed, and it continues to work while moving.
The other hunter shots are of all varieties: instant cast or with a cast
time, costing focus or granting focus and some are utility shots which
cost no focus and deal no damage.
5.3. Abilities in Detail
This section presents all the abilities you will use as part of your
single target and multi-target rotation.
Cobra Shot: this is your filler shot. It has a cast time, no focus
cost or cooldown and it generates 9 focus. Each time it is cast on a target
affected by
Serpent Sting, it will refresh its duration by 6 seconds, up to
a maximum of 20 seconds. When
Careful Aim is talented, Cobra Shot has a 60% increased
critical strike chance on targets above 90% health.
Serpent Sting: this is a DoT which deals Nature damage to the target
over 15 seconds. It is an instant cast, costs 25 focus and has no cooldown.
It is refreshed by
Cobra Shot.
Kill Command: this is one of your key abilities as a Beast Mastery
Hunter. It is an instant cast, costs 37 focus and has a 6 second cooldown. It
causes your pet to perform a very powerful attack.
Focus Fire: thanks to
Frenzy, your pet will stack a buff
on itself, increasing its attack speed by up to 30% at 5 stacks. Focus Fire
is a self buff, which consumes the Frenzy stacks currently on your pet and
transfers them to you, increasing your attack speed. The buff provided by it
has a 20 second duration, while the ability has a 15 second cooldown, thus
allowing for perfect uptime. It has no focus cost and it is off the
global cooldown.
Arcane Shot: this is your focus dump ability. It is an instant cast,
costs 25 focus and has no cooldown.
Kill Shot: this ability only becomes available when your target is
under 20% health. It is an instant cast, costs no focus and has a 10 second
cooldown. By using Glyph of Kill Shot it becomes usable twice in a row.
Multi-Shot: this is your AoE attack. It strikes the target, and all
targets within 8 yards of it. It is instant cast, has no cooldown and costs
40 focus.
Explosive Trap: places a trap on the ground, which explodes when
touched by an enemy, and deals fire damage to all enemies in an area
around the trap. It shares a cooldown with Black Arrow. Useful especially
during AoE situations, but depending on the number of enemies and the time they will spend in the affected area, it may not be worth the global cooldown.
Hunter's Mark: this ability places a debuff on your target, increasing
the ranged attack power of all attackers on the target. It is an instant cast,
it has no focus cost and no cooldown, and casting it does not trigger
combat.
Rapid Fire: this is your most powerful DPS cooldown. It grants you
40% increased attack speed for 15 seconds.
Fervor: this is a relatively weak DPS cooldown. It provides you and
your pet with 50 focus, on a 2 minute cooldown.
Bestial Wrath: this is a potent DPS cooldown, which increases the
damage done by your pet by 20% and the damage done by you by 10%, in addition
to reducing the focus cost of all your abilities by 50%. It has a 10 second
duration and a relatively low cooldown.
5.4. Single-target Rotation Subtleties
Serpent Sting should be maintained on the target, which is not difficult
as
Cobra Shot will refresh it each time it is cast. The rest of your global
cooldowns should be used to dump excess focus with
Arcane Shot. Usage of
Focus Fire and other DPS cooldowns is detailed below.
While
Kill Command does have a higher priority than applying
Serpent Sting,
you should apply Serpent Sting at the start of the fight, as your pet will
not immediately be in melee range to perform Kill Command. After this point,
there should always be time to refresh Serpent Sting through
Cobra Shots
between Kill Command cooldowns.
5.4.1. Pet Contribution
The greatest contribution to your DPS is your pet's damage, both through
its simple melee attacks and through
Kill Command. For this reason, it is
imperative that your pet is always on the target, stays alive, and that
you always cast Kill Command on cooldown. Keep this in mind, otherwise
your DPS will plummet.
5.5. Multiple Target Priority Subtleties
Beast Mastery is a rather poor specialisation in terms of AoE DPS. There
are no talents that improve your
Multi-Shot in any way, and the only way
for you to gain an advantage in AoE situations is to use one of the two pets
which have AoE abilities: worms and chimaeras. Chimaeras are advisable because
they are Cunning pets, as opposed to worms which are Tenacity pets.
If you are progressing on an encounter which requires heavy AoE damage, we
do not advise playing as Beast Mastery, but if you do choose to do so, the
best results will be achieved by using the rotations presented at the beginning
of the article.
If the enemies are going to remain in the same general area, and are going
to be alive for a sufficient amount of time (10 or more seconds), you can
place an
Explosive Trap as well, through use of
Trap Launcher.
Burst AoE DPS can be achieved by using
Rapid Fire. Doing this will
allow you to use considerably more
Multi-Shots and will drastically reduce
the amount of
Cobra Shots you get to cast.
Alternatively, you can cast
Bestial Wrath during the AoE stage, allowing you to cast Multi Shots for
only 20 focus cost.
5.6. More on Cooldown Usage
As a Beast Mastery Hunter, you have three DPS cooldowns:
Rapid Fire,
Fervor and
Bestial Wrath. In addition to this, you have
Focus Fire, which provides you with a 15% attack
speed buff with near full uptime. It is not a DPS cooldown per se, but its
interaction with
Bestial Wrath makes it worthy of mention in this
section.
5.6.1. Rapid Fire
Rapid Fire should be used as many times as possible during an
encounter. This will likely mean it will be used twice, during most fights.
The rules for using Rapid Fire are:
The reason why you do not want to use it together with
Bestial Wrath
is that the increased focus regeneration granted by Rapid Fire will be useless
as Bestial Wrath (thanks to
The Beast Within) reduces the focus cost of
all your abilities by 50%.
5.6.2. Fervor
Fervor should be used as many times as possible during an ecounter.
A good time to use it is whenever the 50 focus granted by it will not go to
waste (i.e., you are at or below 60 focus). Ideally, you should use it at a point
where both you and your pet have low focus.
You may also wish to use Fervor right before casting Bestial
Wrath, so that you can spam more
Arcane Shots during that time.
5.6.3. Focus Fire
Focus Fire should be used as soon as your pet's
Frenzy reaches
5 stacks. When that happens, your pet's buff of 30% increased attack speed
will be transformed into a 15% ranged haste buff for you. The duration of the
buff is 20 seconds, and it takes between 15 and 17 seconds for
Frenzy to reach
5 stacks on your pet again.
There is, however, one exception where you should not use
Focus Fire at all,
and instead allow your pet to retain its 5 stacks of
Frenzy: during
Bestial Wrath. Because your pet's damage done is so great, and because it receives
double the attack speed increase from Frenzy that you do, while Bestial Wrath
is active (increasing your pet's damage by 20%), you should allow it to
retain the attack speed increase. As soon as Bestial Wrath wears off, you
should use Focus Fire.
5.6.4. Bestial Wrath
Bestial Wrath should, as well, be used as many times as possible
during an encounter. In addition to the aforementioned interaction with Focus
Fire, it's also advisable to delay your Bestial Wrath so that its duration
lines up with
Kill Command cooldowns in such a way that you can use
two Kill Commands during Bestial Wrath. You should ensure that you have a fair
amount of focus when casting Bestial Wrath, and should spend its 10 second
duration casting Kill Command and
Arcane Shot, and as few
Cobra Shots as
possible.