Utolsó módosítás programmer, ekkor: 2014.06.26.
In this article, we present you with various talent trees for Protection
Paladins (WoW 4.3) that you can use in specific situations. We also explain in
detail what the talents do, how they work together, and how you can
customise your talent tree in order to adapt it to a particular boss.
The other articles of our Protection Paladin guide can be accessed
from the table of contents on the left.
1. Common Talent Builds↑top
As a Protection Paladin, your choice of talent builds is very limited.
To be entirely competitive, you will have to choose one of the two following
builds, although there are a few other optional talents you can consider.
This is the standard Protection Paladin talent build. It takes all the
useful survivability and threat talents.
- Prime Glyphs
- Major Glyphs
- Minor Glyphs
This talent build takes points in
Eternal Glory, which gives your
Word of Glory a chance not to consume Holy Power. Using Word of Glory costs
Holy Power, sacrificing some of your threat generation. This will not allow you
to use Word of Glory more often (it is limited by a cooldown), but it will
reduce the loss of threat generation.
- Prime Glyphs
- Major Glyphs
- Minor Glyphs
2. Customising Your Build↑top
In this section, we will briefly go over your choices for optional talent
points. Then, we will look at each of the useful glyphs that you can use.
2.1. Optional Talents
As a Protection Paladin, your choice of optional talents is very limited.
In the vast majority of cases, you should simply take one of the two talent
builds advised above. Except for the difference between the two advised builds
(
Seals of the Pure vs.
Eternal Glory), here are your other choices:
Guarded by the Light, which buffs the healing of your
Word of Glory
by 10% when used on yourself and causes any overhealing done by Word of Glory
to apply an absorption shield on you. Generally, this talent is recommended,
but you should not take it if you wish to take points in
Improved Hammer of Justice or 2 points in either of
Reckoning or
Hallowed Ground (see below).
Improved Hammer of Justice, which reduces the cooldown of your stun
by 20 seconds. It is a highly situational talent, with few uses.
- Choosing between
Hallowed Ground (1/2 or 2/2) and points in
Reckoning (1/2 or 2/2). Reckoning is a higher single target threat
increase, while Hallowed Ground may help in AoE tanking.
2.2. Glyphs
None of your glyphs boost your survivability. Most of your options will
either provide you with extra threat or utility.
2.2.1. Prime Glyphs
In terms of Prime Glyphs, you do not have much variety to choose from:
In fights where you want to maximise your own self-healing (from
Word of Glory), you can take Glyph of Word of Glory instead of
Glyph of Crusader Strike. The benefit of this glyph is very minor.
2.2.2. Major Glyphs
There are no mandatory Major Glyphs (although Glyph of Focused Shield is
better than the rest because it improves your threat). You should choose them
based on the encounter and your own preference, from among the following:
- Glyph of Focused Shield, which increases the damage done by your
Avenger's Shield. As a drawback, it causes your Avenger's Shield to only
hit a single target, as opposed to 3.
- Glyph of Holy Wrath, which allows your
Holy Wrath to also stun
Elementals and Dragonkin.
- Glyph of Lay on Hands, which reduces the cooldown of your
Lay on Hands, allowing you to possibly cast it twice during an
encounter.
- Glyph of Divine Protection, which causes your
Divine Protection to
grant you 40% magic damage reduction, instead of 20% physical damage reduction
and 20% magic damage reduction. This is a situational glyph that may be useful
in fights with heavy magic damage on the tank.
- Glyph of the Ascetic Crusader, which reduces the mana cost of your
Crusader Strike by 30%.
- Glyph of Consecration, which increases both the duration and the
cooldown of your
Consecration by 20%, providing a minor and negligible
DPS increase.
- Glyph of Dazing Shield, which causes your
Avenger's Shield to also
daze its target. This is a highly situational glyph.
2.2.3. Minor Glyphs
There are only three minor glyphs that offer any use at all to a Protection
Paladin, and they all offer it in the form of reduced mana cost on
abilities that are generally used out of combat.