Utolsó módosítás programmer, ekkor: 2014.06.27.
In this article, we list your Holy Priest (WoW 4.3) core abilities and how they should
be used together (rotation). We also explain when to use your various
cooldowns. Then, we go deeper and present all the subtleties that playing
a Holy Priest will face you with.
The other articles of our Holy Priest guide can be accessed
from the table of contents on the left.
1. Basic Rotation↑top
Healing is in great part based on your ability to react to the damage that
the raid takes, and as such there is no set rotation. Rather, you must understand
what spells are best suited to the different situations that can occur during a raid
encounter.
As a Holy Priest, your specialty is raid healing, and this is the role you
will most likely be assigned to. Therefore, this is the part that we will give
the most attention to. Additionally, you may need to assist healing the
tank(s).
Below, we provide you with the best actions to take in each situation.
Please note that:
- These may very and change depending on your own preferred healing style
and your raid composition.
- These do not include several healing spells in your arsenal, because these
spells are not ideal. Their situational uses will be covered in a subsequent
section.
1.1. Raid Healing
Whenever you are raid healing, you should be in
Chakra: Sanctuary, as
this increases your AoE healing and also lowers the cooldown of your
Circle of Healing by 2 seconds.
Depending on what types of damage you are facing, you should use the
following guidelines (note that within a category of damage, the spells are
not necessarily listed in order of importance):
- Low damage or no damage
- Cast
Heal on players who need topping off.
- Place
Renew on players who have sustained some damage or may
sustain damage in the near future.
- Low to moderate damage
- Moderate to high damage
- High sustained damage
- Emergency situations
- Cast
Flash Heal on a player that is really low on health and in
imminent danger of dying.
- Cast
Binding Heal on a player that is really low on health and in
imminent danger of dying, if you yourself are also in need of healing.
- If you have stacks of
Serendipity (from having cast Flash Heal or
Binding Heal), then you can use the hastened
Greater Heal or
Prayer of Healing for emergencies as well.
1.2. Assisting on Tank Healing
Depending on the encounter and on the other healers in your raid, you
may be assigned to also help keep one or both tanks alive during the encounter.
We advise you to remain in
Chakra: Sanctuary, since you will generally
have to assist on the tank while still performing your main raid healing
duties. Here is what you should do:
- Low damage or no damage
- Keep
Renew up on the tank.
- Low to moderate damage
- Moderate to high (including sustained) damage
- Emergency situations
- Cast
Flash Heal on the tank if they are in danger of dying.
- Cast
Binding Heal on the tank if they are in danger of dying and
you can also benefit from the healing.
- Cast
Guardian Spirit on the tank if they are in imminent danger of dying.
Note that you should not do this if you are assigned to use Guardian Spirit at
another, specific time of the fight.
2. Cooldown Usage↑top
As a Holy Priest you have 3 healing cooldowns.
Divine Hymn is your best raid healing cooldown, and an extremely powerful
one at that. You should attempt to use during periods of very intense raid
damage. Keep in mind, however, that your raid leader may instruct you to use it
a very specific time.
Lightwell is a unique and very useful spell. It places a lightwell on
the ground, which your raid members can click and thus receive a HoT from it.
You should try to make sure that your Lightwell is active whenever a period of
high and sustained damage occurs.
Guardian Spirit is, again, a very useful spell. How you use it depends
on many factors, including on your raid leader's instructions. If you do not
have to save Guardian Spirit for a specific event, then just use it as a
"life-saver" on the tank or another raid member who needs it.
You can read more about how to best use these cooldowns in our
detailed cooldown section.
3. Optional Read: Mastering Your Holy Priest↑top
Playing a Holy Priest, and, indeed, any healer, cannot be easily boiled
down into a "rotation" or "priority". There exists a multitude of factors that
will affect how you use your spells. You can use the guidelines we listed above
to great success, but in order to truly feel comfortable, there are other
aspects you need to fully understand.
3.1. Spell Usage in Detail
In order to allow you to make the best possible choices with some of the
spells you use, you need to better understand their advantages and
drawbacks.
3.1.1. Prayer of Healing and Circle of Healing
Prayer of Healing and
Circle of Healing are your only reliable means
of AoE healing, and they are both fantastic for that purpose. There are a few
things to keep in mind regarding their continued usage:
- They heal players who are within 30 yards or less of the player you have
targeted (and, in the case of Prayer of Healing, only in the same party as that
player). This means you need to make sure that you do not cast them on players
who are separated from the rest of the raid.
- They should only be used when 3 or more players will benefit from their
healing in order to be a mana efficient means of healing.
During periods of low damage, you will generally not need to resort to them,
although you can (keep in mind their rather high mana cost). During periods of higher
damage, these spells are absolutely essential and you will often find yourself
spamming them. Indeed, just to reiterate, during heavy, sustained raid-damage,
spamming these two spells is what you should be doing.
3.1.2. Holy Word: Sanctuary
Holy Word: Sanctuary places a healing zone on the ground, which heals
all players inside it for 18 seconds. Despite the fact that the tooltip claims
that when Holy Word: Sanctuary heals more than 6 players its healing is
diminished, this is not the case and, thus, the spell becomes truly valuable in
25-man raids where many players are stacked together.
This spell is extremely expensive, so, sadly, you cannot make free use of
it. It should only be used when there is relatively high and sustained raid
damage.
Ideally, you should cast the spell a few seconds before the actual damage
begins (if the encounter allows it), so that you can cast other heals while it
is active.
3.1.3. Renew
Even though
Renew is an overall good spell for Holy Priests, you will
not often find many uses for it in encounters where there is a lot of heavy
raid damage. In these cases, you will only use Renew when the opportunity
exists to apply it to several players before the actual damage begins, as this
will essentially be "free healing" for you during the damage, while you cast
other spells.
Renew is mostly useful in the following situations:
- For using while moving (note that in addition to the HoT, it also heals for
a small amount when it is applied).
- For using on mildly damaged raid members whom you wish to heal up without
great urgency.
- For keeping active on one or both tanks (since refreshing it on one or
two targets should not be too difficult), thus adding to the healing they
receive and helping the other healers.
3.1.4. Power Word: Shield
Power Word: Shield is a problematic spell to use as a Holy Priest. In
general, your specialisation is not at all tailored to the use of this spell,
so it is certainly not part of your main arsenal.
Discipline Priests will always have better and more potent shields than you.
Because casting Power Word: Shield on a player applies the
Weakened Soul
debuff on them, preventing another shield from being applied for a short while,
you should not use this spell if you have a Discipline Priest in your raid,
since it will interfere negatively with their own healing.
That said, if the Discipline Priest will not or can not cast Power Word:
Shield on a player (or if there is no Discipline Priest in your raid), there
are a few situations where you can use it:
- If you wish to apply the
Body and Soul effect to the target,
increasing their movement speed.
- If the target (generally a tank) requires "extra health" to survive
an incoming large attack (since the shield essentially increases their maximum
health for a short time).
- If someone is in imminent danger of dying and only an instant cast spell
can save them.
- If you are moving and someone is in danger of dying.
Note that Power Word: Shield has a large mana cost and you really cannot
afford to use it frequently.
3.1.5. Greater Heal
We do not often make mention of
Greater Heal very much in the rotation
at the start of the page. While the spell itself is powerful, it has no uses in
AoE healing.
You should only use Greater Heal when trying to top up a damaged raid member
quickly, or when the tank needs a lot of focus and healing.
3.1.6. Desperate Prayer
We feel that
Desperate Prayer requires a mention simply because it has
no room in a "general rotation" part, but it is very important to you. This is
a spell that you will have if you have taken the talent for it (something we
strongly recommend). It is a very powerful self-heal, that is instant cast, off
the global cooldown and free of mana cost.
You should feel free to make use of this extensively throughout encounters,
during periods of heavy damage or when moving.
3.2. Chakra: Serenity
So far, you can see that we have only advised you to be in
Chakra: Sanctuary. This is because, as a Holy Priest, you are best suited
as a raid healer. We strongly advise against taking on the role of tank healer,
since this will almost surely result in a net loss for your raid's performance
as well as your own.
Even if you are assigned to helping on the tank(s) (which is perfectly
reasonable), you should not switch to
Chakra: Serenity for it, since this
will severely diminish your raid-healing capabilities (which you should be keeping
up with in parallel).
Other healers, such as Holy Paladins and Discipline Priests, are
incomparably better suited to tank healing.
3.2.1. Lack of AoE raid damage
In case there is a distinct lack of AoE raid damage, so much that there
is literally no point for you to be in
Chakra: Sanctuary (meaning, if there
is no use at all for
Prayer of Healing and
Circle of Healing), then you
can switch to
Chakra: Serenity.
While in Chakra: Serenity, your single target heals will have a higher
critical effect chance, and they will also automatically refresh the duration
of your
Renew on targets. This will help you better assist the other
healers in single target damage.
Additionally, Chakra: Serenity grants you
Holy Word: Serenity, a useful
single target, instant cast heal with a 10 second cooldown. Holy Word: Serenity
also adds a buff to its target, causing your heals on that target for the next
6 seconds to have a 25% increased critical effect chance.
3.3. Healing Cooldowns In Detail
Your 3 healing cooldowns require a bit more explanation in order to ensure
that you can make the best of them.
3.3.1. Divine Hymn
Divine Hymn is considerably better for Holy Priests than for Discipline
or Shadow, thanks to your
Heavenly Voice talent. The spell will
essentially put out a huge amount of "smart" healing on several raid members,
while also increasing the healing that they receive for a short time.
Keep in mind that the spell is channeled, so you cannot perform other
actions while casting it.
Generally, your raid leader will assign you to use this spell at a certain
time in the fight, in order to counter a heavy burst of damage. If this is the
case, make sure your spell is available at that time.
Otherwise, you should simply try to find a moment when using this spell is
beneficial. Most often, this will happen during a period of very intense raid
damage.
3.3.2. Lightwell
The healing from your
Lightwell relies entirely on your fellow raid
members clicking on the Lightwell. Therefore, it comes down to you (and your
raid leader) to instruct your fellow raiders to use the Lightwell whenever
there is heavy damage and they require additional healing.
Using the Lightwell simply requires players to right click it. This will
place a HoT on them that heals for a good amount. There are various safeguards
in place to make the Lightwell easy to use, such as the fact that it can be
used from range, that it does not require you to select it and that using it
does not interrupt your cast or cause a global cooldown.
Furthermore, it is fine for players to "spam" the Lightwell too, since they
will not be able to receive a second charge from it until their current HoT has
expired.
You should think of the Lightwell as "free healing" during periods of heavy
raid damage (in much the same way as when you have pre-cast
Renew or
Holy Word: Sanctuary). You should try to have the Lightwell up shortly
before the raid damage begins, so that you can use your global cooldowns on
other spells during that time.
Lastly, because Lightwell is fairly expensive to cast, you should abandon
using it if you realise that your raid members are not making proper use of it
(although you should continue to instruct them regarding this).
3.3.3. Guardian Spirit
Guardian Spirit is one of the most useful tools you can bring to a
raid. Using it places a buff on the target, which lasts for 10 seconds and
increases all healing received by the target by 60%. If the target receives
a killing blow during this time, they will not die and instead be healed for
50% of their maximum health, consuming the Guardian Spirit effect.
While you can use this on any raid member who is about to die and whom you
have no other means of saving, it is by far better used on a tank who is about
to take a large amount of damage. You should make sure to communicate with the
tank and other healers, in order to ensure that you do not use multiple
powerful cooldowns at the same time.
You can also use this spell to allow tanks (or other players) to survive an
ability that should have otherwise been avoided, either as part of your raid's
strategy or to recover from a mistake.
Keep in mind that your raid leader may assign you to use this spell for a
specific event in the encounter.
3.4. Mana Regeneration
As for all healers, mana regeneration is a very important factor and it will
often prove to be the determining factor in how much healing you can put out
during an encounter.
As a Holy Priest, you have two abilities that you can use for mana
regeneration:
Hymn of Hope and
Shadowfiend.
3.4.1. Hymn of Home
Hymn of Hope is a channeled spell that restores mana in a "smart" way to
several low-mana raid members and increases their maximum mana by 15% for 8
seconds. It has a 6 minute cooldown.
Hymn of Hope will, most likely, be only used once or possibly
twice during the encounter. The best time to use this ability is hard to
determine ahead of time, as it depends on a great number of factors. Follow
these guidelines:
- Try to use
Hymn of Hope as many times during an encounter as possible.
- Only use Hymn of Hope when you are not at maximum mana.
- Do not use
Hymn of Hope if you will need to interrupt the cast before it
finishes (8 second cast), because of having to move or heal.
- Do not use
Hymn of Hope when there is a lot of raid damage. Your
inability to heal while channeling Hymn of Hope will force other healers to
compensate by using mana inefficient spells.
- Remember that
Hymn of Hope benefits not only you, but also other low-mana
players (generally, these will be healers). This means that you should use it
when more healers can get the benefit from it, i.e. when their mana is low
and they can use class-specific mana regeneration cooldowns, such as
Divine Plea for Holy Paladins. This is because the mana-pool increasing
effect of Hymn of Hope increases the potency of mana regeneration cooldowns
which are based on maximum mana. In order to ensure that mana goes to healers
and not to DPS players, you can do some of the following:
- Have DPS players (only those who generally run low on mana) use their own
mana cooldowns first, ensuring that the healers are the lowest on mana.
- Have the healers stack up together in an area far away from the DPS
players, since Hymn of Hope seems to prefer closer players, despite its 40 yard range.
3.4.2. Shadowfiend
Shadowfiend will summon a pet that attacks the target, restoring some
of your maximum mana to you each time it makes an attack. Shadowfiend has a
slightly lower cooldown than Hymn of Hope (5 minutes, or 4 minutes with 2/2
Veiled Shadows). It should be used as many times during an encounter as
possible. Ideally, it should be used while Hymn of Hope or procs from
Enchant Weapon - Power Torrent or Lightweave Embroidery are active, as
these temporarily increase your maximum mana, and Shadowfiend grants you a
percentage of your maximum mana with each attack it makes.
Lastly, it is ideal to have your Shadowfiend active just
before
Heroism/
Bloodlust/
Time Warp is used. This is because
pets benefit from the increased attack speed, if they are active when the cast
is made, but not if they are released after it has been cast. The extra attack
speed will translate into more attacks and thus more mana returned to you.