Utolsó módosítás programmer, ekkor: 2014.06.23.
In this article, we list your Frost Death Knight (WoW 4.3) core abilities and how they should
be used together (rotation). We also explain when to use your various
cooldowns. Then, we go deeper and present all the subtleties that playing
a Frost Death Knight will face you with.
The other articles of our Frost Death Knight guide can be accessed
from the table of contents on the left.
1. Basic Single Target Rotation↑top
The single target Frost Death Knight rotation, both for dual wielding or
two-handed playstyles, follows a priority system that can best be summarised
like this:
- Keep your diseases (
Frost Fever and
Blood Plague) up at all
times.
- Cast
Obliterate if
- both Frost/Unholy runes or both Death runes are available OR;
- you have a
Killing Machine proc.
- Cast
Frost Strike if your runic power is about to reach maximum.
- Cast
Howling Blast when you have a
Rime proc.
- Cast
Obliterate.
- Cast
Frost Strike when you have two runes of the same type that are
depleted or regenerating (but not available).
- Cast
Howling Blast.
- Cast
Horn of Winter.
1.1. Presence
You should always be in
Unholy Presence.
2. Basic Multiple Target Rotation↑top
The basic multiple target (AoE) rotation, also based on a priority system,
is the same for both dual wielding and two-handed playstyles. It can be
summarised as:
- Cast
Howling Blast if both Frost runes and/or both Death runes are
available.
- Cast
Death and Decay or
Plague Strike if both Unholy runes are
available.
- Cast
Frost Strike to avoid reaching maximum runic power.
- Cast
Howling Blast.
- Cast
Death and Decay or
Plague Strike.
- Cast
Frost Strike.
- Cast
Horn of Winter.
2.1. Presence
For short periods of AoE damage, you should be in
Unholy Presence. For
extended AoE phases, you should use
Frost Presence.
3. Cooldown Usage↑top
As a Frost Death Knight, you have a total of 5 DPS cooldowns. Below, we
explain how they are best used.
3.1. Pillar of Frost
Pillar of Frost grants you 20% Strength for 20 seconds, with a 1 minute
cooldown. You should use this ability on cooldown. Ideally, you should couple
it with your trinket.
3.2. Empower Rune Weapon
Empower Rune Weapon refreshes all of your runes and grants you 25
runic power. It has a 5 minute cooldown and, as such, it can realistically
be used only twice per fight.
Empower Rune Weapon should be used when all of your runes are on cooldown
and you have low runic power. It is useful in providing a large burst of
DPS, so keep that in mind when deciding when to use it.
3.3. Raise Dead
Raise Dead summons a ghoul that fights at your side for 1 minute, with
a 3 minute cooldown. The ghoul benefits from your stats at the moment when you
cast it, so try to cast it when you have procs active (
Pillar of Frost and
Heroism/
Bloodlust/
Time Warp especially).
3.4. Army of the Dead
Army of the Dead summons a number of ghouls to fight at your side for
a short while. As it has a 10 minute cooldown, it can only be used once
per fight.
The ghouls also benefit from your stats, like in the case of
Raise Dead. That said, it is best to cast this shortly before combat or
during phases when you can't attack the boss, since it has a cast time during
which you cannot attack.
3.5. Blood Tap
Blood Tap will instantly refresh the cooldown of one of your Death
runes. You should use this on cooldown, but only if one or both of your Death
runes are unavailable.
4. Optional Read: Mastering Your Frost Death Knight↑top
The above-mentioned priorities (and the resulting rotation) may appear
complex and confusing. To alleviate this, we will explain, among other things,
the rotation in a bit more detail.
4.1. The Runic Resource System
Death Knights use a unique resource system. Because this system is quite
intricate, we have written a separate, comprehensive guide dealing with it. We strongly advise you to read it, and familiarise
yourself with the resource system, as it holds a central place in the
Death Knight paradigm.
4.2. Dark Simulacrum
Dark Simulacrum is a very special ability. It places a debuff on the
target, which causes you to mimic their next spell cast that costs mana to
use. This grants you the ability (it will replace Dark Simulacrum on your
bars) for a short amount of time. Using this mimicked ability can be very
beneficial (even exploitative) on some encounters.
4.3. Keeping Diseases Up
In addition to the damage that your two diseases do, the damage done by
Obliterate is increased by 12.5% for each disease present on the
target. For this reason, it is imperative to have a high up-time on your
diseases.
Frost Fever will be automatically applied each time you cast
Howling Blast, so you do not need to worry about it.
Blood Plague will have to be kept up manually. You will do this through
a combination of
Outbreak (once every minute) and
Plague Strike
(when Outbreak is on cooldown and you need to refresh the disease).
4.4. Using Frost Strike
Clearly,
Frost Strike deals damage, making it a useful ability. But
you should not use Frost Strike blindly, as it has a "hidden" benefit. Thanks
to
Runic Empowerment, each time you cast Frost Strike, you have a 45%
to regenerate a fully depleted rune. Therefore, you should only use
Frost Strike when both runes of a certain type are unavailable.
You will, of course, be forced to use Frost Strike in situations other than
these, because your runic power will reach maximum capacity otherwise. This
is acceptable. Just make sure that you are not using Frost Strike when your
runic power is not full and the above-mentioned rune condition is not met.
4.5. Killing Machine and Rime Procs
Your autoattacks have a chance to make your next
Obliterate a
guaranteed critical strike, thanks to
Killing Machine.
Your Obliterate has a 45% chance to cause your next
Howling Blast to
be free of cost, thanks to
Rime.
Obliterate and Howling Blast, therefore, have a higher priority when their
respective procs are active. This is because, if the procs are not used up
quickly, they may be overwritten by a new proc and therefore wasted.
4.6. Horn of Winter
The mention of
Horn of Winter in the DPS priority list may seem odd, so
we would like to quickly clarify it. As a Frost Death Knight, there are
certain moments in your rotation when there is literally no damaging spell
you can cast. Occasionally, you can fill this dead-time with casts of
Horn of Winter, which will serve not only to refresh the buff for your raid,
but also to grant you 10 runic power.
4.7. AoE
One mention should be made regarding the AoE priority we listed above. When
we mention that you should use
Death and Decay or
Plague Strike, this
is because Death and Decay has a 30 second cooldown, and you will need to
regularly consume your Unholy runes much more often than that, which is when
you should use Plague Strike. For maximum benefit, you should switch through
the targets you are facing and apply Plague Strike to each of them (to have
your DoT on as many targets as possible at once).