Utolsó módosítás programmer, ekkor: 2014.06.20.
In this article, we list your Balance Druid (WoW 4.3) core abilities and how they should
be used together (rotation). We also explain when to use your various
cooldowns. Then, we go deeper and present all the subtleties that playing
a Balance Druid will face you with.
The other articles of our Balance Druid guide can be accessed
from the table of contents on the left.
1. Basic Single Target Rotation↑top
The Balance Druid rotation can best be summarised as:
- Apply and maintain
Insect Swarm and
Moonfire (or
Sunfire) on the target;
- Cast
Starsurge on cooldown;
- Cast
Wrath until you enter a Lunar Eclipse;
- Cast
Starfire until you enter a Solar Eclipse;
- Cast
Wrath until you enter a Lunar Eclipse;
- Repeat this cycle indefinitely.
When you enter a Solar Eclipse,
Moonfire is replaced by
Sunfire.
When the Solar Eclipse ends,
Sunfire is replaced by
Moonfire.
Note that you cannot have Moonfire and Sunfire up at the same time on your
target.
2. Cooldown Usage↑top
As a Balance Druid, you only have two DPS cooldowns. They should be
used as follows:
- The guidelines for using
Starfall are:
- use it at the start of Lunar Eclipse. If this is not always possible,
then
- use it on cooldown;
- if there are adds at a certain point in the encounter, delay Starfall
to ensure it is available for that time.
Force of Nature should be used as many times as possible during the
encounter. If possible, use it right before
Heroism/
Bloodlust/
Time Warp, as the treants benefit from
the increased attack speed.
3. Basic Multiple Target Rotation↑top
Your most effective AoE strategy (when there are 3 or more targets
present) is to:
- Use
Wild Mushroom on cooldown (plant 3 Mushrooms and then
detonate them) where the enemies are located;
- Apply and maintain your DoTs on all enemies, if they will be
alive for more than a few seconds.
Ideally, you should be in
Eclipse (Solar) for the AoE phase
(because both the mushrooms and Insect Swarm's damage is buffed by Solar
Eclipse). Failing that, you should be in
Eclipse (Lunar) (where Moonfire
and
Starfall are buffed), but you should not be without an eclipse.
3.1. Lunar Shower
If you have taken the
Lunar Shower talent, in AoE situations, you
should:
- Spam only
Moonfire (and
Sunfire, when in Solar Eclipse) on all
targets present, if the AoE phase lasts less than 15 seconds.
- Alternate casts of
Moonfire (or
Sunfire) with casts of
Insect Swarm or
Wild Mushroom, if the AoE phase lasts more than
15 seconds. If the adds are grouped together, and Wild Mushroom is on
cooldown, you can also allow for a tick of
Hurricane (without letting
your 3 second Lunar Shower buff drop off).
4. Optional Read: Mastering Your Balance Druid↑top
While the rotations we gave in the previous sections will yield very good
results, there are a few subtleties that you should understand in order to
truly excel at your role.
4.1. Eclipses
As a Balance Druid, you have a unique resource, your Balance Power bar.
This is not a resource bar per se, as with many other classes. Instead, it
should be regarded as a sliding scale, with 3 relevant points: the left
end (Lunar), the center (neutral) and the right end (Solar). When you reach
either of the two ends, you will gain a buff that increases your damage
(
Eclipse (Lunar) increases arcane damage and
Eclipse (Solar) increases
nature damage).
Certain spells cause the scale to travel in one direction, while others
cause it to travel in the other. The scale can only travel one way until it
reaches the end, after which time it will be forced to travel the opposite way
and so on. The spells are:
Wrath (deals Nature damage) causes the scale to move left.
Starfire (deals Arcane damage) causes the scale to move right.
Starsurge (deals Spellstorm damage) causes the scale to move
in which ever direction it is moving.
By default (after you die), your Balance Power scale will be in the
center, at the neutral position. At this point, you have the choice of casting
either a Wrath or a Starfire, in order to start moving the scale towards one
of the two eclipses.
An eclipse state ends when the scale reaches the center (while traveling
towards the other end).
4.2. Nature's Grace
Nature's Grace is a talent that causes your casts of
Moonfire
or
Insect Swarm to grant you 15% spell haste for 15 seconds. The effect
has a 1 minute internal cooldown. However, each time you enter an Eclipse state
(either Lunar or Solar), the cooldown is reset.
In order to make the most of this talent, you should aim to refresh your
DoTs as soon as you enter a new Eclipse state. Moreover, you should first
refresh
Insect Swarm and only after that you should refresh
Moonfire or
Sunfire.
4.3. DoT Mechanics
One of the most important aspects of Balance DPS is proper DoT management.
The first thing that you must do is keep a 100% uptime on both your
Insect Swarm and
Moonfire (or
Sunfire), however there are
certain other issues to consider.
Your DoTs (
Insect Swarm,
Moonfire and
Sunfire) deal
damage, over the course of their duration, based on your
statistics at the time that the DoT was cast. More specifically, the DoTs
will deal damage based on your Spellpower, Haste and percentile damage
increase (such as the damage bonus granted by Eclipse) from the time that the
DoT was cast, regardless of whether or not these values change afterwards.
There is a very clear implication derived from this fact: attempt to
apply or refresh DoTs when you have certain procs active, making them
stronger. The situations where you will have to watch out for the
efficiency of your DoTs are the following:
4.3.1. Refreshing DoTs
There is no strict rule of when to refresh your DoTs. The idea is that you
should monitor all the procs and events listed above, and try to maximise the
amount of time that your DoTs are taking advantage of those statistics
increases. Regarding eclipses, however, there are a few rules you can
follow:
- Always refresh your DoTs (
Insect Swarm first and then
Moonfire/
Sunfire) after you enter an eclipse state, in order to
maximise the benefit from
Nature's Grace.
- If your DoTs are about to expire soon after an eclipse ends, refresh
them (in any order) just before it ends, so that your DoTs benefit from the
increased damage of the eclipse.
While you should aim to maintain 100% uptime on your DoTs, it is acceptable
to delay reapplying a DoT if it runs out 1-2 seconds before you enter a new
eclipse state.
Finally, keep in mind that, when not taking into account the different buffs
that your DoTs may benefit from, the ideal time to refresh a DoT is when there
is 1 tick left on it.
4.4. Using Thorns
Thorns places a buff on a friendly target that deals a small amount
of Nature damage to players or NPCs who attack the friendly target. The
buff lasts 20 seconds.
Thorns can prove to be a useful DPS increase, especially when the target
(most likely the tank) is being attacked by multiple mobs at once.
Keep in mind, however, that Thorns has a high mana cost, and that it is
generally not worth using if the target is being attacked by a single
enemy.
4.5. Opening Sequence
When first starting an encounter, there are two things to consider:
- Choose which eclipse state to enter first. This depends on the encounter.
For example, you will want to enter a
Eclipse (Lunar) first, if you will
use
Starfall on multiple enemies early in the fight (Lunar Eclipse buffs
the damage of Starfall).
- After applying your two DoTs, use
Wrath or
Starfire (depending
on which eclipse you are going for) before first casting
Starsurge. This
is because casting Wrath and Starfire applies the
Earth and Moon debuff,
that will cause your Starsurge to deal more damage.