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Utolsó módosítás programmer, ekkor: 2014.06.20.
In this article, we list your Balance Druid (WoW 4.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Balance Druid will face you with. The other articles of our Balance Druid guide can be accessed from the table of contents on the left. 1. Basic Single Target Rotation↑topThe Balance Druid rotation can best be summarised as:
When you enter a Solar Eclipse, Moonfire is replaced by Sunfire. When the Solar Eclipse ends, Sunfire is replaced by Moonfire. Note that you cannot have Moonfire and Sunfire up at the same time on your target. 2. Cooldown Usage↑topAs a Balance Druid, you only have two DPS cooldowns. They should be used as follows:
3. Basic Multiple Target Rotation↑topYour most effective AoE strategy (when there are 3 or more targets present) is to:
Ideally, you should be in Eclipse (Solar) for the AoE phase (because both the mushrooms and Insect Swarm's damage is buffed by Solar Eclipse). Failing that, you should be in Eclipse (Lunar) (where Moonfire and Starfall are buffed), but you should not be without an eclipse. 3.1. Lunar ShowerIf you have taken the Lunar Shower talent, in AoE situations, you should:
4. Optional Read: Mastering Your Balance Druid↑topWhile the rotations we gave in the previous sections will yield very good results, there are a few subtleties that you should understand in order to truly excel at your role. 4.1. EclipsesAs a Balance Druid, you have a unique resource, your Balance Power bar. This is not a resource bar per se, as with many other classes. Instead, it should be regarded as a sliding scale, with 3 relevant points: the left end (Lunar), the center (neutral) and the right end (Solar). When you reach either of the two ends, you will gain a buff that increases your damage ( Eclipse (Lunar) increases arcane damage and Eclipse (Solar) increases nature damage). Certain spells cause the scale to travel in one direction, while others cause it to travel in the other. The scale can only travel one way until it reaches the end, after which time it will be forced to travel the opposite way and so on. The spells are:
By default (after you die), your Balance Power scale will be in the center, at the neutral position. At this point, you have the choice of casting either a Wrath or a Starfire, in order to start moving the scale towards one of the two eclipses. An eclipse state ends when the scale reaches the center (while traveling towards the other end). 4.2. Nature's GraceNature's Grace is a talent that causes your casts of Moonfire or Insect Swarm to grant you 15% spell haste for 15 seconds. The effect has a 1 minute internal cooldown. However, each time you enter an Eclipse state (either Lunar or Solar), the cooldown is reset. In order to make the most of this talent, you should aim to refresh your DoTs as soon as you enter a new Eclipse state. Moreover, you should first refresh Insect Swarm and only after that you should refresh Moonfire or Sunfire. 4.3. DoT MechanicsOne of the most important aspects of Balance DPS is proper DoT management. The first thing that you must do is keep a 100% uptime on both your Insect Swarm and Moonfire (or Sunfire), however there are certain other issues to consider. Your DoTs ( Insect Swarm, Moonfire and Sunfire) deal damage, over the course of their duration, based on your statistics at the time that the DoT was cast. More specifically, the DoTs will deal damage based on your Spellpower, Haste and percentile damage increase (such as the damage bonus granted by Eclipse) from the time that the DoT was cast, regardless of whether or not these values change afterwards. There is a very clear implication derived from this fact: attempt to apply or refresh DoTs when you have certain procs active, making them stronger. The situations where you will have to watch out for the efficiency of your DoTs are the following:
4.3.1. Refreshing DoTsThere is no strict rule of when to refresh your DoTs. The idea is that you should monitor all the procs and events listed above, and try to maximise the amount of time that your DoTs are taking advantage of those statistics increases. Regarding eclipses, however, there are a few rules you can follow:
While you should aim to maintain 100% uptime on your DoTs, it is acceptable to delay reapplying a DoT if it runs out 1-2 seconds before you enter a new eclipse state. Finally, keep in mind that, when not taking into account the different buffs that your DoTs may benefit from, the ideal time to refresh a DoT is when there is 1 tick left on it. 4.4. Using ThornsThorns places a buff on a friendly target that deals a small amount of Nature damage to players or NPCs who attack the friendly target. The buff lasts 20 seconds. Thorns can prove to be a useful DPS increase, especially when the target (most likely the tank) is being attacked by multiple mobs at once. Keep in mind, however, that Thorns has a high mana cost, and that it is generally not worth using if the target is being attacked by a single enemy. 4.5. Opening SequenceWhen first starting an encounter, there are two things to consider:
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