In this article, we list the buffs, debuffs and useful abilities
that an Arms Warrior brings to a raid in WoW 4.3. We also list
equivalent buffs and debuffs that other classes provide.
The other articles of our Arms Warrior guide can be accessed
from the table of contents on the left.
Battle Shout |
+549 Agility and Strength — does not stack with
Horn of Winter,
Roar of Courage, and
Strength of Earth Totem
|
Commanding Shout |
Increases Stamina by 584 — does not stack with
Qiraji Fortitude, Power Word: Fortitude, and
Blood Pact
|
Rallying Cry |
This ability is unique to Warriors and provides 20% extra health to the
Warrior and nearby raid members for 10 seconds. |
Blood Frenzy |
|
Demoralizing Shout |
10% Physical Damage done reduction — does not stack with
Scarlet Fever, Demoralizing Roar,
Demoralizing Roar, Demoralizing Screech,
Vindication, and Curse of Weakness
|
Mortal Strike |
Healing reduction — does not stack with
Monstrous Bite, Widow Venom, Permafrost,
Improved Mind Blast, Wound Poison,
Furious Attacks, and Legion Strike
|
Shattering Throw |
Reduces the armor of the target by 20% (note that this effect stacks
with Sunder Armor) for 10 seconds. It should be used during burn
phases and Heroism/ Bloodlust/ Time Warp.
|
Sunder Armor |
Armor reduction —
does not stack with Faerie Fire, Corrosive Spit,
Tear Armor, and Expose Armor
|
Thunder Clap |
20% Attack Speed reduction — does not stack with
Frost Fever, Infected Wounds, Dust Cloud,
Tailspin, Judgements of the Just
Waylay, and Earth Shock
|
Taunt |
Gives you threat equal to whoever is currently on top of
the target's threat table, and forces the target to attack you for 3 seconds.
If you are already at the top of the threat table, then it has no effect
on threat.
|
Challenging Shout |
Forces all enemies within 10 yards to attack you for 6 seconds. Unlike
Taunt, it has no effect on threat. |
Heroic Leap |
Allows you to leap to a target location (within 40 yards), dealing a
small amount of damage when you land. |
Disarm |
Disarms the target for 10 seconds. It is excellent against melee trash
mobs, and in some rare cases works against bosses as well.
|
Pummel |
Interrupts the target's current spell cast. |
Charge |
Charge towards an enemy mob, stunning it for a short amount of time and
generating a small amount of rage. Also grants you a 25% increased critical
strike chance on your next Slam or Mortal Strike, thanks to
Juggernaut.
|
Berserker Rage |
Removes all Fear, Sap and Incapacitate effects from you, grants you
immunity to such effects and doubles the rage you gain from taking damage,
for 10 seconds. Also enables the use of Enraged Regeneration.
|
Enraged Regeneration |
Restores 30% of your current maximum health over a short period of time.
This ability is only available when you are enraged (either from
Wrecking Crew or Berserker Rage).
|
Intervene |
This is basically a friendly Charge. It moves you to the friendly
player's location, reduces their threat by 10% and causes the next white
attack made against them to be made against you instead.
|
Shield Wall |
40% damage reduction from all sources |
Victory Rush |
This ability is enabled after dealing a killing blow. It costs no rage,
is instant cast, does not require a melee weapon to be equipped and it
heals you for a large amount of your health. Sadly, there are not a lot of
situations where you can get killing blows during raids. |