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Unholy Death Knight DPS Spec, Builds, Talents, and Glyphs (WoW 4.3.4)

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In this article, we present you with various talent trees for Unholy Death Knights (WoW 4.3) that you can use in specific situations. We also give you pointers for customising your talent tree and adapting it to a particular boss. The other articles of our Unholy Death Knight guide can be accessed from the table of contents on the left.

1. Common Talent Builds↑top

As an Unholy Death Knight, there is not very much room for customisation of your talent build. We recommend one of the options below.

This is a fairly standard build. It takes 3 points in Magic Suppression Icon Magic Suppression, unlocking Anti-Magic Zone Icon Anti-Magic Zone, a useful raid cooldown. This build is recommended in most situations.

This talent build takes points in Desecration Icon Desecration (at the expense of Anti-Magic Zone Icon Anti-Magic Zone), granting you an automatic AoE slow. It can be useful on encounters where adds must be slowed. Keep in mind that the slow cannot be turned off and might have adverse effects on your raid's strategy.

This talent build takes points in Improved Blood Tap Icon Improved Blood Tap, providing you with a lower cooldown for Blood Tap Icon Blood Tap, thus granting you more runes over the course of the fight. The worth of this talent is decided by your ability to use Blood Tap on cooldown (and also at a time when you can benefit from it), so it may be difficult to gain benefits from it.

2. Customising Your Build↑top

First, we present you the talents that you can play with to build your own talent tree before explaining what each of the interesting glyphs does.

2.1. Optional Talents

You do not have a great deal of optional talents to choose from, and none of them provide a reliable DPS increase. Your only choices are:

  • Taking 1 point in Unholy Command Icon Unholy Command. This will lower the cooldown of Death Grip Icon Death Grip by 5 seconds, and it is not a DPS increase. Entirely optional.
  • Taking 2 points in Desecration Icon Desecration. This provides you with the afore-mentioned slow, but it is not a DPS increase either. Highly situational.
  • Taking more than 1 point (the minimum mandatory) in Magic Suppression Icon Magic Suppression. This provides you with more runic power when you absorb damage with Anti-Magic Shell Icon Anti-Magic Shell (also buffing its absorption). It can prove to be a minor DPS gain. 3 points are required to unlock Anti-Magic Zone Icon Anti-Magic Zone.
  • Anti-Magic Zone Icon Anti-Magic Zone. This is a very useful raid cooldown that can come in handy in a variety of boss encounters. It is highly recommended.
  • Taking 2 points in Improved Blood Tap Icon Improved Blood Tap. Lowers the cooldown of Blood Tap Icon Blood Tap and, if played correctly, results in a minor DPS gain.

2.2. Glyphs

2.2.1. Prime Glyphs

You should use the following 3 glyphs in all single target situations:

In AoE situations, you should make the following replacements:

2.2.2. Major Glyphs

Major Glyphs do not provide any DPS increases. The most useful glyphs that you can use are:

2.2.3. Minor Glyphs

Minor Glyphs generally provide you with small benefits that make your life easier, but do not increase the strength of your character or your raid. The best glyphs to use are:

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