Utolsó módosítás programmer, ekkor: 2014.06.23.
In this article, we list your Unholy Death Knight (WoW 4.3) core abilities and how they should
be used together (rotation). We also explain when to use your various
cooldowns. Then, we go deeper and present all the subtleties that playing
an Unholy Death Knight will face you with.
The other articles of our Unholy Death Knight guide can be accessed
from the table of contents on the left.
1. Basic Single Target Rotation↑top
The single target Unholy Death Knight rotation follows a priority system
that can best be summarised like this:
- Keep your diseases (
Frost Fever and
Blood Plague) up at all
times (apply with
Outbreak and refresh through
Festering Strike).
- Cast
Dark Transformation.
- Cast
Death and Decay/
Scourge Strike if both of your Unholy or
Death runes are available.
- Cast
Festering Strike if both of your Blood and Frost runes are
available.
- Cast
Death Coil if you have a
Sudden Doom proc or you are about
to reach maximum runic power.
- Cast
Death and Decay/
Scourge Strike.
- Cast
Festering Strike.
- Cast
Horn of Winter.
1.1. Presence
You should always be in
Unholy Presence.
2. Basic Multiple Target Rotation↑top
The basic multiple target (AoE) rotation is also based on a priority system.
It can be summarised as:
- Apply (and maintain) your diseases and use
Pestilence to spread them
to all enemies.
- Cast
Dark Transformation.
- Cast
Death and Decay/
Scourge Strike if both of your Unholy or
Death runes are available.
- Cast
Blood Boil if both of your Blood and Frost runes are
available.
- Cast
Death Coil if you have a
Sudden Doom proc or you are about
to reach maximum runic power.
- Cast
Icy Touch.
2.1. Presence
For short periods of AoE damage, you should be in
Unholy Presence. For
extended AoE phases, you should use
Frost Presence.
3. Cooldown Usage↑top
As an Unholy Death Knight, you have a total of 5 DPS cooldowns. Below, we
explain how they are best used.
3.1. Unholy Frenzy
Unholy Frenzy increases your melee haste by 20% for 30 seconds,
at the expense of 20% of your maximum health, over its entire
duration.
The following three things should be taken into account when using Unholy
Frenzy:
- It does not stack with
Heroism/
Bloodlust/
Time Warp, so
you should make sure not to have the two cooldowns overlap.
- It should be used on cooldown (although it can be delayed slightly to
time it with phases when the boss takes increased damage or when particular
burst is required).
- It should be cast together with
Summon Gargoyle (but before it),
as your gargoyle will inherit your attack speed.
Theoretically, Unholy Frenzy can be cast on any friendly party or raid
member, but we recommend casting it on yourself.
3.2. Summon Gargoyle
Summon Gargoyle should always be coupled with
Unholy Frenzy.
Keep in mind that your gargoyle benefits from your stats at the moment when
you summon him, so you should try to time it with any other procs, trinkets
or your potion.
Other than that, simply refer to the guidelines listed above for when to
cast Unholy Frenzy.
3.3. Empower Rune Weapon
Empower Rune Weapon refreshes all of your runes and grants you 25
runic power. It has a 5 minute cooldown and, as such, it can realistically
be used only twice per fight.
Empower Rune Weapon should be used when all of your runes are on cooldown
and you have low runic power. It is useful in providing a large burst of
DPS, so keep that in mind when deciding when to use it.
3.4. Army of the Dead
Army of the Dead summons a number of ghouls to fight at your side for
a short while. As it has a 10 minute cooldown, it can only be used once
per fight.
It is best to cast this shortly before combat or during phases when you
cannot attack the boss, since it has a cast time during which you cannot
attack.
3.5. Blood Tap
Blood Tap will instantly turn one of your Blood runes into an available
Death rune. You should use this on cooldown, but only if one or both of your
Blood runes are unavailable.
4. Optional Read: Mastering Your Unholy Death Knight↑top
The above-mentioned priorities (and the resulting rotation) may appear
complex and confusing. To alleviate this, we will explain, among other things,
the rotation in a bit more detail.
4.1. The Runic Resource System
Death Knights use a unique resource system. Because this system is quite
intricate, we have written a separate, comprehensive guide dealing with it. We strongly advise you to read it, and familiarise
yourself with the resource system, as it holds a central place in the
Death Knight paradigm.
4.2. Dark Simulacrum
Dark Simulacrum is a very special ability. It places a debuff on the
target, which causes you to mimic their next spell cast that costs mana to
use. This grants you the ability (it will replace Dark Simulacrum on your
bars) for a short amount of time. Using this mimicked ability can be very
beneficial (even exploitative) on some encounters.
Note that Dark Simulacrum does not work, most times, in PvE.
4.3. Keeping Diseases Up
In addition to the damage that your two diseases do, the damage done by
Scourge Strike is increased by 18% for each disease present on the
target (this extra damage is dealt as Shadow damage). For this reason, it is
imperative to have a high up-time on your diseases.
Thanks to
Festering Strike prolonging the duration of your diseases,
they should never drop off. At the start of the fight, as well as any other
time that they may drop off, you should simply re-apply them with
Outbreak.
4.4. Dark Transformation and Death Coil
Each time you cast
Death Coil, you stack a buff on your ghoul. When
the buff reaches 5 stacks, you can cast
Dark Transformation, which
consumes the stacks and significantly buffs your ghoul for 30 seconds.
To put it simply, you should use Dark Transformation on cooldown. Maximising
the amount of time that your ghoul is transformed is an important part of
your DPS.
Note that your ghoul cannot gain any stacks of the buff while he is
transformed, meaning that you should attempt to save your runic power and
use a series of Death Coils as soon as his transformation ends.
Sometimes, you will get free Death Coils proccing from
Sudden Doom.
In this case, you should use the free Death Coil regardless of the state of
your ghoul's transformation, since it may otherwise be wasted by a new
proc.
4.5. Death and Decay and Scourge Strike
Even against a single target,
Death and Decay has priority over
Scourge Strike, but because it is limited by a cooldown, you will have to
use Scourge Strike in between casts of Death and Decay.
Make sure that you place your Death and Decay in such a way that the boss or
adds remain on the affected ground for its entire duration. If the mobs are
being moved, simply delay your cast until you can be sure. Once you have a
better mastery of the encounter, this will not be a problem.
4.6. Horn of Winter
The mention of
Horn of Winter in the DPS priority list may seem odd, so
we would like to quickly clarify it. As a Unholy Death Knight, there are
certain moments in your rotation when there is literally no damaging spell
you can cast. Occasionally, you can fill this dead-time with casts of
Horn of Winter, which will serve not only to refresh the buff for your raid,
but also to grant you 10 runic power.