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This guide is intended to provide a comprehensive description of the encounter with Shannox in Firelands. It is mostly targeted to healers who desire to have a short but detailed overview of what is expected of them during that fight. This guide applies to patch 4.3 of World of Warcraft. The encounter against Shannox, within the Firelands, is one where healers will find that there is a great deal of avoidable damage, as well as a great deal of unavoidable damage. While the encounter itself is not complex, mistakes from raid members can quickly cause huge amounts of damage. 1. Overview of the Fight↑topShannox is essentially a single phase encounter during which you will not only face Shannox himself, a Flamewalker with the traits of a hunter, but also his two pets, Riplimb and Rageface. The abilities of his pets and their synergy with Shannox will shape the strategy you should employ. Shannox will become enraged and do additional damage and attack faster whenever Riplimb and Rageface are killed, and Riplimb and Rageface will become enraged when Shannox reaches 30% health. Because of the specifics of their enrage mechanics (detailed below) you will want to kill Rageface and Riplimb first, and survive Shannox's enrage. In addition to healing tank damage and other sources of unavoidable damage, healers will have to be on the look out for various traps that the boss places on the ground, and which should be avoided at all costs. A large amount of damage in this fight is Fire damage, so a form of Fire resistance is advised (either Resistance Aura or Elemental Resistance Totem or Healing Stream Totem). 2. Relevant Enemies and Abilities↑topDuring this encounter, you will be faced with three enemies: Shannox and his two pets, Rageface and Riplimb. Below, we detail the abilities which are relevant to DPS players. 2.1. ShannoxOf Shannox' abilities, the following are relevant to healers:
2.2. RiplimbRiplimb has the following abilities relevant to healers:
2.3. RagefaceRageface cannot be tanked and will run around targeting random raid members. He has the following abilities relevant to healers:
3. Strategy↑topAs mentioned above, both Rageface and Riplimb become enraged (and will one shot players) if Shannox reaches 30% health, and Shannox himself becomes enraged (though it is a much more mild form) when the dogs are killed. As such, your raid's aim is to bring Shannox close to 30% health, kill Rageface and Riplimb and then nuke down Shannox. During this fight, players will need to survive Shannox' abilities and keep the raid alive. We will detail the abilities which may kill you and then will list the various sources of damage. 3.1. SurvivingGround effects are abundant in this encounter, and none of them are beneficial. Indeed, the first thing players will notice is that, often, Shannox will throw Crystal Prison Traps and Immolation Traps on the ground. Stepping on a Crystal Prison trap will cause the player to be encased in a block of crystal, while Immolation traps deal large amounts of damage. Healers should keep in mind that Crystal Prisons block line of sight with targets behind them. Therefore, you should always be prepared to move sideways in order to be able to heal someone who is behind a Crystal Prison. Healers will simply have to be on the look-out for these traps. Shannox always targets a player's location when casting a trap, so if he targets you, you must be ready to move at a moment's notice. While doing this, you should also be careful not to step on anyone else's traps. We have included a screenshot of each of the two traps:
In addition to traps, Shannox will regularly cast Hurl Spear. The location where the spear will land is visibly marked by a red marker, and should be avoided, as should the many small fiery explosions that radiate out from the red marker after a few seconds. Hurl Spear will also deal 50,000 unavoidable Fire damage, which will need to be healed. We will detail this below. After Riplimb's death, Hurl Spear becomes Magma Rapture. In the case of Magma Rapture, only the fiery explosions on the ground must be avoided, and the same 50,000 Fire damage is dealt to the raid. If you manage to successfully avoid all of these dangers, then you are most likely going to survive the entire encounter, unless your raid is wiping. Your other focus, now, should be on healing. 3.2. Sources of DamageThere is a large amount of unavoidable damage during this encounter, which will require attention. In addition to this, there are many sources of avoidable damage whidh your raid members may fail to avoid. 3.2.1. Unavoidable DamageBelow, we list the sources of unavoidable damage:
As you can see, tank damage is fairly high and sustained. In addition to this, raid-wide damage from Hurl Spear or Magma Rapture, when coupled with normal tank damage can cause the tanks' health to drop to dangerously low values, so healers should be prepared for this. Ideally, the damage listed above is the only damage you should ever have to heal. Once Riplimb is dead and Shannox begins casting Magma Rapture, the fight gains a soft enrage mechanic of sorts. Each Magma Rapture will deal increasing Fire damage to your raid, as each one will cause your raid to take 40% extra Fire damage. Healing cooldowns should be used to minimise damage taken by subsequent Magma Raptures. 3.2.2. Avoidable DamageThere are several sources of damage which should be avoided. Unfortunately, they do not usually one shot players, which means you will have make up for people's mistakes through healing. They are:
4. Heroic Mode↑topShannox' heroic mode version presents the most accessible challenge for raids attempting heroic Firelands. This section contains all you need to know to make the transition from normal to heroic Shannox. 4.1. Differences from Normal ModeWhen compared to the normal mode of the encounter, you will notice the following differences:
Overall, these changes make the fight easier (though slightly different) in its execution. We will cover the adequate strategy for the encounter in the section below, but to sum up, we can say that the heroic mode strategy revolves around focused DPS on Shannox and strategic trapping of the dogs. In addition to these changes, there are a few other, less important changes. Namely, Immolation Traps deal significantly more damage. Also, Shannox and both of his pets melee for more as well. Tanks should, therefore, expect more incoming damage, although this is not unusual when transitioning from normal to heroic mode. 4.2. Strategy ChangesWhereas in the normal mode version, trapping Rageface in Crystal Prison Traps was entirely optional, and trapping Riplimb was very useful, in heroic mode, it is mandatory that both pets be trapped regularly. The chief motivation for this is resetting their stacks of Feeding Frenzy, which can only be done by preventing them from meleeing anyone for 20 seconds. Obviously, in the case of Riplimb, it also serves the purpose of resetting Jagged Tear stacks on the tanks. There are other small adjustments to be made to your strategy, which we will explain below, but to sum up, this is the key difference. 4.2.1. Notes Regarding MechanicsFeeding Frenzy, as noted above, is a stacking buff which both Rageface and Riplimb gain each time they successfully melee a player. Each stack increases their damage done by 5%, and the buff lasts 20 seconds. It is important to note that Rageface will focus on the player who broke his Face Rage, and attack that player for some time. 4.2.2. Non-healing ConcernsSuccessful completion of the encounter will require your raid to regularly trap both Rageface and Riplimb, in order to reset their stacks of Feeding Frenzy (and in the case of Riplimb, the stacks of Jagged Tear as well). Trapping Riplimb is the exclusive task of the Riplimb tank and does not concern healers in the least. Generally, one or two players will be assigned to DPSing Rageface at all times, ensuring that most of the time, Rageface will target them (as they are the ones breaking Face Rage. However, because during the rest of the time, Rageface attacks targets at random and cannot be tanked, the entire raid is responsible for ensuring that Rageface does not trigger Immolation Traps (to avoid gaining the Wary buff) and that he triggers Crystal Prison Traps when needed. As a healer, you should always keep an eye out for the location of Crystal Prison Traps and make sure that, if you are being attacked by Rageface when he needs to be trapped, you kite him over one such trap. Riplimb will also, often, be trapped by his own tank, and as there are not enough traps to freely trap both dogs, you should make sure that when you do trap Rageface, the Riplimb tank did not need that trap more urgently than you. 4.2.3. Healing ConcernsThe damage sources on heroic mode are the same as on normal mode, the only differences being that the damage is, generally, higher. Immolation Traps are usually damaging enough to be lethal to players triggering them, as is damage from Hurl Spear. Additionally, the damage done by both Riplimb (to his tank) and Rageface to his designated kiter(s) as well as his random targets will vary depending on their current stacks of Feeding Frenzy. At high stacks, it may be worth using cooldowns such as Guardian Spirit and Pain Suppression on targets of dogs with high stacks. As noted in the changes section, the soft enrage mechanic of the last part of the encounter, present in normal mode, does not exist in heroic mode, and Shannox does not become enraged either. Therefore, the damage is without much variation for the entire duration of the encounter. 4.2.4. Actual ExecutionThe heroic mode of this encounter actually simplifies the fight, compared to normal mode. Your raid will no longer DPS Riplimb at all, as damaging him is totally useless. Rageface will also only take minimal damage, and the bulk of your DPS will be focused on Shannox himself. Raiders will still have to avoid Immolation Trap as well as the impact zone and subsequent explosions from Hurl Spear. Finally, your entire raid should attempt to get as much distance as possible from the Crystal Prison Trap in which Rageface is encased, so that when he breaks out, he will have to run a great distance to his first (random) target, allowing for Feeding Frenzy to wear out. During this relocation of the entire raid, it is important that healers do not lose range of their targets (especially tanks). |