Utolsó módosítás programmer, ekkor: 2014.06.23.
In this article, we present you with various talent trees for Feral
Druids (WoW 4.3) that you can use in specific situations. We also give you
pointers for customising your talent tree and adapting it to a particular
boss.
The other articles of our Feral Druid guide can be accessed
from the table of contents on the left.
1. Standard Talent Build↑top
The following build is a popular and common choice for a DPS Feral Druid. It
contains all of the DPS talents and it also provides you with good
survivability and utility.
- Prime Glyphs
- Major Glyphs
- Minor Glyphs
2. Back-up Tank Talent Build↑top
As a Feral Druid, you are uniquely suited to potentially filling two roles
with a single talent specialisation. This build takes a few talents necessary
for tanking, allowing you to easily shift into
Bear Form and take over the
tanking role in an emergency.
It also retains a very strong DPS potential.
- Prime Glyphs
- Major Glyphs
- Minor Glyphs
3. Customising Your Build↑top
You can use one of the two talent builds above and perform at your highest
potential, but we feel that you should have a better understanding of some of
the optional talents you can take. This will allow you to better customise your
talent build to your playstyle and to the encounter you are progressing on.
3.1. Talents
In the following image, the fixed talents have been hightlighted in green,
while the optional talents have been hightlighted in red:
The optional talents will either provide you with survivability or utility,
with one exception.
- 2/3 or 3/3 in
Furor. You must always take 1/3 in order to
progress down the talent tree. Additional points will increase the amount of
energy you retain when you shift into
Cat Form to 66 or 100. This talent
is only useful for when you have to shift out of Cat Form to cast
Rebirth
or other utility spells.
- 2/2 in
Brutal Impact. This talent brings the cooldown of your
Skull Bash down to the standard 10 seconds. This talent is practically
mandatory on any fights where you must take part in an interrupt rotation, but
otherwise it is purely optional.
- 2/2 in
Nurturing Instinct. This talent increases the healing you
receive (while in
Cat Form) by 20%. It is a very useful survival talent
in most progression fights.
- 2/2 in
Primal Madness. While this talent does provide a DPS increase,
the increase is very small and it is conditional on you performing a much more
complicated playstyle. Dropping this talent for another alternative will often
not be a drawback to your performance.
- 1/1 in
Survival Instincts. This talent provides you with an
excellent damage reduction cooldown,
Survival Instincts.
- 1/3, 2/3 or 3/3 in
Perseverance. This talent provides you with
passive damage reduction, and it can prove useful on progression fights.
Should you wish to be able to perform the role of a back-up tank, the
following two optional talents are of interest:
- 3/3 in
Thick Hide. This talent is essential to being able to tank in
Bear Form (granting you immunity to critical hits as well as a large boost
to your armor). You should only take this if you want to be able to fill a dual
role of DPS and back-up tank.
- 2/2 in
Natural Reaction. This talent is also very useful if you are
trying to tank in
Bear Form, providing you with damage reduction and an
increased chance to dodge attacks.
3.2. Glyphs
The choices for Major and Minor glyphs are often easy and ultimately
inconsequential. For Prime glyphs, however, things are not quite so simple.
3.2.1. Prime Glyphs
The following two Prime Glyphs are mandatory:
For the final glyph slot, you should choose from among the following
glyphs:
- Glyph of Bloodletting, which causes your
Shred and
Mangle to extend the duration of your
Rip DoT on the target by
2 seconds. You should use this glyph in most situations. The only exceptions
are if you have the 4-part Tier 13 set bonus or if the target you are fighting
cannot be attacked from behind.
- Glyph of Tiger's Fury, which reduces the cooldown of
Tiger's Fury by
3 seconds. You should use this glyph if you have the 4-part Tier 13 set bonus
(which increase the value of Tiger's Fury). Even then, you can opt to not use
this glyph if you have 2 minute cooldown on-use trinkets or if you are an
Engineer (and have Synapse Springs), as this will desynchronise the
cooldowns of these abilities and Tiger's Fury.
- Glyph of Mangle, which increases the damage done by
Mangle
by 10%. This glyph should only be used when you cannot use
Shred because
the boss cannot be attacked from behind.
3.2.2. Major Glyphs
Glyph of Feral Charge, which lowers the cooldown of
Feral Charge,
is the only glyph that provides a potential DPS increase (albeit a small one),
so you should always take it.
Glyph of Rebirth is an essential utility glyph, which causes targets
revived by your
Rebirth to come back to life with full health.
For the final glyph, you can choose between Glyph of Ferocious Bite
(which grants you a bit of passive self-healing) and Glyph of Faerie Fire
(which increase the range from which you can cast
Faerie Fire).
3.2.3. Minor Glyphs
None of the Minor Glyphs is mandatory, so you can freely
choose from these four glyphs: