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Utolsó módosítás programmer, ekkor: 2014.06.26.
In this article, we list your Retribution Paladin (WoW 4.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Retribution Paladin will face you with. The other articles of our Retribution Paladin guide can be accessed from the table of contents on the left.
1. Basic Single Target Rotation↑top
The single target rotation for Retribution Paladins follows a priority system. The priority of your abilities depends on whether or not you have 3 charges of Holy Power. Below, we provide you with both situations:
1.1. Under 3 Holy Power
1.2. At 3 Holy Power
1.3. Single Target Rotation vs. Demons/Undead
You should always use Seal of Truth.
2. Basic Multiple Target Rotation↑top
You should always use Seal of Righteousness.
3. Cooldown Usage↑top
As a Retribution Paladin, you only have 3 DPS cooldowns. For best results, you should use them as we describe below.
3.1. Avenging Wrath
You should aim to use Avenging Wrath on cooldown. You can delay it slightly in order to stack with Heroism/ Bloodlust/ Time Warp or a phase of the fight where the boss takes increasesd damage, but do not do so if it means you won't be able to cast it as many times as you could have during the fight.
Your filler spells will generally be Exorcism procs from The Art of War, Hammer of Wrath or Judgement. If none of these is available, simply continue to go down the priority list to pick your next spell.
3.3. Guardian of Ancient Kings
Guardian of Ancient Kings provides you with a stacking Strength buff (applied each time that you and your guardian perform a melee attack) of up to 20% increased Strength. At the end of the 30 second duration (or when your guardian is killed), the buff wears off and you deal an amount of damage (based on how many stacks you had) split between all enemies within 10 yards.
It is best to couple this with Avenging Wrath by casting Avenging Wrath after Guardian of Ancient Kings has been active for 10 seconds.
4. Optional Read: Mastering Your Retribution Paladin↑top
In this section, we will give you more details about how to execute your rotation based on the priorities mentioned above.
4.1. Refreshing Inquisition
Maintaining 100% Inquisition uptime is crucial for your DPS, and for this reason it is your top priority.
In general, you will want to apply Inquisition with 3 charges of Holy Power or with a Divine Purpose proc (see below), as this makes your rotation easier (it does not require you to constantly track the Inquisition duration) and uses up fewer global cooldowns refreshing the buff.
The only exception to this, when you should use one or two charges of Holy Power, is when the boss is about to die and will not live for the duration of 36 (or even 24) seconds.
You should begin saving Holy Power to refresh Inquisition when the buff has around 5 seconds remaining.
4.2. Divine Purpose Procs, Crusader Strike and Holy Power Subtleties
Crusader Strike generates 1 Holy Power each time you use it.
Your Divine Purpose talent gives most of the abilities in your rotation a 21% chance to cause your next Holy Power ability ( Inquisition or Templar's Verdict) to consume no Holy Power and be cast as if you had 3 Holy Power. As a rule, you should aim to use up your Divine Purpose procs as quickly as possible, so that you do not risk have them wasted by a subsequent proc (this is reflected in the priority).
4.2.1. Under 3 Holy Power
Whenever you have less than 3 charges of Holy Power, you should use Crusader Strike on cooldown to maximise your Holy Power gain. At the same time, if you do not have 3 Holy Power, you should not use Templar's Verdict (since its damage is based on how many charges of Holy Power you have).
As such, when you are under 3 Holy Power, your goal is to generate Holy Power, and fill the time between your Crusader Strikes with other abilities.
There is an exception to this, namely when you have a Divine Purpose proc and Crusader Strike is not on cooldown. In this case, you should use Crusader Strike, followed by Templar's Verdict (even if you still do not have 3 Holy Power following the Crusader Strike).
4.2.2. At 3 Holy Power
You should never cast Crusader Strike when you have 3 charges of Holy Power, as this would waste the Holy Power generation. Instead, you should do one of the following things, in order of priority:
4.3. Exorcism and The Art of War
The Art of War gives your autoattacks a chance to cause your next Exorcism to be instant cast, cost no mana and deal 100% more damage. You should only use Exorcism when benefiting from this proc, if you are in melee range of the boss.
If you are out of melee range of the boss (such as during a phase transition, you can cast an un-procced Exorcism, but only if you have already used Judgement and it is now on cooldown.
4.4. 2-Part Tier 13 Set Bonus
This changes your priority for when you are under 3 charges of Holy Power. Judgement moves up in the priority list, which now starts with: