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Arms Warrior DPS Spec, Builds, Talents, and Glyphs (WoW 4.3.4)

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Contents


Arms Warrior Art Image

In this article, we present you the various talents and glyphs that can be useful for Arms Warriors (WoW 4.3). We also give you pointers for customising your talent tree and adapting it to particular bosses. The other articles of our Arms Warrior guide can be accessed from the table of contents on the left.

1. Single Target Talent Build↑top

This build will provide you with excellent single-target DPS.

2. Multiple Target Talent Build↑top

In this build, we have skipped 2 points in Incite Icon Incite, a strong single-target DPS talent. Instead, we have invested these two points in Blood and Thunder Icon Blood and Thunder, a solid AoE DPS talent.

3. Customising Your Build↑top

While the above builds will yield very good results under most circumstances, it is important to know how you can customise your talents and glyphs, to adapt your build to specific situations.

3.1. Talents

In the following image, the fixed talents have been highlighted in green, while the optional talents have been highlighted in red:

Arms Warrior Talents

In addition to the variations between the two builds presented above, your other customisation choices mostly revolve around removing the point in Blitz Icon Blitz and putting it into Throwdown Icon Throwdown in case you need a stun, or in Drums of War Icon Drums of War if you want a reduced rage cost for your interrupt.

3.1.1. Fixed Talents

  • 3/3 War Academy Icon War Academy: a 15% damage increase to two of your most powerful abilities, Slam Icon Slam and Mortal Strike Icon Mortal Strike.
  • 2/2 Field Dressing Icon Field Dressing: this is not a DPS talent. It increases the healing you receive by 6%, and it is a very good survival talent during progression raiding. Besides, there are no other appealing DPS alternatives.
  • 1/2 Blitz Icon Blitz: this talent provides a very small amount of extra rage each time your Charge. It's a tiny DPS gain, but is mostly taken as a filler talent.
  • 2/2 Tactical Mastery Icon Tactical Mastery: allows you to retain up to an additional 50 rage each time you change stances (so, for a potential maximum of 75 rage retained). It is extremely useful, as you may have to often switch between Battle Stance Icon Battle Stance and Berserker Stance Icon Berserker Stance.
  • 3/3 Deep Wounds Icon Deep Wounds: your critical strikes cause the target to bleed for a moderate amount of damage over 6 seconds. This bleed has a near 100% uptime and makes up a good portion of your DPS. Taking this talent also unlocks Impale Icon Impale.
  • 2/2 Impale Icon Impale: increases the critical strike damage bonus of your Slam Icon Slam, Mortal Strike Icon Mortal Strike and Overpower Icon Overpower by 20%.
  • 1/1 Sweeping Strikes Icon Sweeping Strikes: a useful AoE ability. It essentially mirrors the damage dealt by your direct attacks onto a second, nearby target. It lasts for 10 seconds, on a one minute cooldown. With the appropriate glyph, it costs no rage. Even though this talent provides no benefit in single target DPS, it should be taken, as there are no better alternatives.
  • 3/3 Taste for Blood Icon Taste for Blood: increases the critical strike chance of your Overpower Icon Overpower by 60%. In addition to this, your Overpower becomes available each time your Rend Icon Rend deals damage, but not more often than once every 5 seconds. By default, Overpower is only available after the target dodges one of your attacks.
  • 1/1 Deadly Calm Icon Deadly Calm: this is a DPS cooldown. Essentially, it allows you to cast any abilities, free of rage cost, for 10 seconds.
  • 2/2 Blood Frenzy Icon Blood Frenzy: each time a target is affected by one of your bleeds (Rend and Deep Wounds), it takes 4% increased physical damage and 30% increased bleed damage (from all players in your raid). Note that this effect does not stack with several other equivalent debuffs provided by other classes. This talent also provides you with a 10% chance to generate 20 rage each time you perform a white attack.
  • 2/2 Improved Slam Icon Improved Slam: a DPS boost to your Slam Icon Slam ability. It increases its damage by 10% and decreases its swing time by 1 second (the swing time is the equivalent of a cast time for spells).
  • 1/1 Juggernaut Icon Juggernaut: this talent grants your first Slam Icon Slam or Mortal Strike Icon Mortal Strike, used within 10 seconds after Charing an enemy, a 25% increased critical strike chance. Additionally, it enables the use of your Charge Icon Charge during combat and regardless of which stance you are in.
  • 2/2 Sudden Death Icon Sudden Death: this talent grants your white attacks a small chance to reset the cooldown of your Colossus Smash Icon Colossus Smash. Additionally, it effectively reduces the cost of your Execute Icon Execute by 10 rage. Normally, Execute costs 10 rage, and consumes up to an additional 20 rage to deal extra damage. If you have 0 rage, however, you still cannot cast Execute (but if you have 10, it costs no rage).
  • 3/3 Lambs to the Slaughter Icon Lambs to the Slaughter: causes your Mortal Strike Icon Mortal Strike to refresh your Rend Icon Rend on the target and also provides you with a stacking self-buff (Slaughter Icon Slaughter), each time you cast Mortal Strike Icon Mortal Strike. Slaughter increases the damage of your Slam Icon Slam, Execute Icon Execute, Mortal Strike Icon Mortal Strike and Overpower Icon Overpower by 10% per stack, and stacks up to 3 times.
  • 2/2 Wrecking Crew Icon Wrecking Crew: your Mortal Strike Icon Mortal Strike critical hits grant you an enrage effect, which increases your damage done by 10% for 12 seconds.
  • 1/1 Bladestorm Icon Bladestorm: provides you with your trademark ability, Bladestorm Icon Bladestorm. Bladestorm deals a moderate amount of damage, each second, to all enemies around you, for 6 seconds. It is not a potent single target ability, but it offers excellent AoE damage. It also grants you immunity against any effects which cause loss of control of your character. Note that, while Bladestorming, you cannot cast any other abilities.
  • 2/2 Cruelty Icon Cruelty: increases the critical strike chance of Mortal Strike Icon Mortal Strike by 10%.
  • 3/3 Battle Trance Icon Battle Trance: your Mortal Strike Icon Mortal Strike critical hits have a 15% chance to cause your next ability which costs more than 5 rage to be free of rage cost.
  • 2/2 Executioner Icon Executioner: your Execute Icon Executes grant you a stacking self-buff, Executioner Icon Executioner, which increases your attack speed by 5% per stack, and stacks up to 5 times.
  • 1/3 Incite Icon Incite: increases the critical strike chance of your Heroic Strike Icon Heroic Strike by 5% and gives you a 33% chance for your Heroic Strike critical hits to cause the following Heroic Strike to be a critical hit (this second critical hit cannot re-trigger the effect). 1/3 in this talent is mandatory as there are simply no better alternatives, regardless of whether you are seeking single target or AoE DPS.

3.1.2. Optional Talents

There are a few talents which you can pick based on the encounter you are progressing on.

  • 1/2 Drums of War Icon Drums of War: provides a rage cost reduction to your interrupt ability (Pummel Icon Pummel). Useful for encounters where you need to interrupt a lot. You can remove the point in Blitz Icon Blitz to take this.
  • 1/1 Throwdown Icon Throwdown: provides you with a 5 second single target stun. Useful for encounters which have stunnable NPCs, but useless otherwise. You can remove the point in Blitz Icon Blitz to take this.
  • 3/3 Incite Icon Incite: The extra 2 points in this ability grant increased critical strike chance (15%), and make it so that each Heroic Strike Icon Heroic Strike critical strike has a 100% to make the next Heroic Strike be a critical strike. This talent is very desirable in single target fights, but it is quite useless in AoE fights, as you do not use Heroic Strike very much in your AoE rotation.
  • 2/2 Blood and Thunder Icon Blood and Thunder: allows you to spread Rend Icon Rend to all the targets affected by Thunder Clap Icon Thunder Clap, provided that at least one target initially had Rend on them. This is an excellent DPS increase in fights where you are facing a lot of adds.

3.2. Glyphs

3.2.1. Prime Glyphs

The choice for Prime Glyphs, as an Arms Warrior, is extremely simple. The following three glyphs are the only ones which provide a DPS increase:

3.2.2. Major Glyphs

For multiple-target DPS, the two following glyphs are advised:

For your 3 Major Glyphs in single target DPS and your last Major Glyph in multiple-target DPS, you have the following choices:

3.3. Minor Glyphs




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